CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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Loko Kung 3354bf0d91 Add cleanup when encoding indirect draw validations.
- Cleanup is necessary because otherwise encoded render commands may be
  leaked if the validation encoding fails. (The leaked render commands
  can then trigger an assert in ~Device::Cache because the commands can
  hold a ref to an AttachmentState that was not destroyed, and hence
  still be in the device cache.
- Added explicit check in EncoderIndirectDrawValidationCommands for
  device 'alive-ness' since it may create new objects later and hit the
  same error later on anyways.
- Added regression test.

Fixed: chromium:1365011
Change-Id: I342479a4227fc43d82ea35f662d049e6db2b1740
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/103340
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Loko Kung <lokokung@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-09-22 23:45:36 +00:00
.vscode .vscode/tasks.json - Add 'cmake gen' 2022-04-07 19:22:21 +00:00
build_overrides Roll vulkan-deps from fb10489972ad to fc12bd106db5 (12 revisions) 2022-09-15 23:04:18 +00:00
docs tint: Implement textureSampleBaseClampToEdge 2022-09-22 22:59:16 +00:00
generator Delete the remove_stale_autogen_files mechanism. 2022-09-20 17:28:33 +00:00
include tint: remove LoopToForLoop and FoldTrivialSingleUseLets transforms for HLSL and GLSL 2022-09-19 14:05:21 +00:00
infra kokoro: Update DXC to v1.7.2207 - 2022/07/18 2022-07-26 13:17:06 +00:00
scripts Temporarily disable dawn_use_angle on Android. 2022-09-21 19:17:16 +00:00
src Add cleanup when encoding indirect draw validations. 2022-09-22 23:45:36 +00:00
test tint: Implement textureSampleBaseClampToEdge 2022-09-22 22:59:16 +00:00
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CODE_OF_CONDUCT.md Initial commit 2020-03-02 15:47:43 -05:00
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CPPLINT.cfg Fixup CQ and Kokoro lint mismatches. 2022-04-13 16:14:26 +00:00
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dawn.json Implement "rg11b10ufloat-renderable" feature 2022-09-22 16:38:06 +00:00
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README.md

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.