40 lines
1.3 KiB
C++
40 lines
1.3 KiB
C++
// Copyright 2019 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef DAWNNATIVE_VULKAN_RESOURCEHEAPVK_H_
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#define DAWNNATIVE_VULKAN_RESOURCEHEAPVK_H_
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#include "common/vulkan_platform.h"
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#include "dawn_native/ResourceHeap.h"
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namespace dawn_native { namespace vulkan {
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// Wrapper for physical memory used with or without a resource object.
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class ResourceHeap : public ResourceHeapBase {
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public:
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ResourceHeap(VkDeviceMemory memory, size_t memoryType);
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~ResourceHeap() = default;
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VkDeviceMemory GetMemory() const;
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size_t GetMemoryType() const;
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private:
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VkDeviceMemory mMemory = VK_NULL_HANDLE;
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size_t mMemoryType = 0;
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};
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}} // namespace dawn_native::vulkan
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#endif // DAWNNATIVE_VULKAN_RESOURCEHEAPVK_H_
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