Ben Clayton 36aa48ce36 [tint][ir] Clean up tests
Remove the direct use of BuilderImpl from TestHelperBase to cut down the amount
of internal state management required by the tests, and removing confusing
conflation between the BuilderImpl and Builder.

This change removes the following methods from TestHelperBase:
* CreateBuilder()
* InjectFlowBlock()
* CreateEmptyBuilder()
* FlowNodeForAstNode()

Tests now just use FromProgram() function for testing AST -> IR.

The downside to the black-box testing is that the per-method granularity of the
unit testing increases to whole FromProgram() granularity. However, my personal
opinion is that this is more than offset by the lack of state leakage from the
implementation to the tests.

Bug tint:1718

Change-Id: Iba2560e0fbcbd3dfb936694e50997d716f09fbd8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/132960
Kokoro: Ben Clayton <bclayton@google.com>
Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
Commit-Queue: Ben Clayton <bclayton@google.com>
2023-05-15 20:26:43 +00:00
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2020-03-02 15:47:43 -05:00
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Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.

Description
CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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