Dawn Autoroller 3e5c78b3b0 Roll ANGLE from b03f278925c6 to 67a8c19843a1 (12 revisions)
b03f278925..67a8c19843

2022-06-02 angle-autoroll@skia-public.iam.gserviceaccount.com Roll Chromium from f6e0343d6b36 to 795b7900dc69 (491 revisions)
2022-06-02 kbr@chromium.org Uptream Vivante and VMWare vendor ID recognition.
2022-06-02 syoussefi@chromium.org Vulkan: Include state in pipeline graph dump
2022-06-02 gman@chromium.org Metal:Dynamically choose max draw buffers.
2022-06-02 gman@chromium.org Metal: Upstream clear performance fix
2022-06-02 gman@chromium.org Metal: Update MAX_LOD_BIAS
2022-06-01 ffz@google.com Code Cleanup
2022-06-01 senorblanco@chromium.org D3D11: implement stencil texturing.
2022-06-01 syoussefi@chromium.org Vulkan: Pipeline creation feedback in perf counters
2022-06-01 syoussefi@chromium.org Vulkan: Use 64-bit counters
2022-06-01 syoussefi@chromium.org Vulkan: Fix xfb emulation bug w.r.t array elements
2022-06-01 jmadill@chromium.org Update extension support (June 1, 2022).

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-dawn-autoroll
Please CC lokokung@google.com on the revert to ensure that a human
is aware of the problem.

To file a bug in ANGLE: https://bugs.chromium.org/p/angleproject/issues/entry
To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry

To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md

Bug: None
Tbr: lokokung@google.com
Change-Id: I6c31e23f35de52d015c2b646b4af4d5cd57cb987
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/92381
Bot-Commit: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
2022-06-02 09:55:21 +00:00
2022-06-02 03:23:00 +00:00
2022-05-30 18:00:58 +00:00
2022-05-19 13:07:49 +00:00
2022-04-11 16:40:00 +00:00
2020-03-02 15:47:43 -05:00
2022-04-10 22:14:00 +00:00
2022-03-25 13:18:46 +00:00
2022-04-11 22:27:34 +00:00
2022-05-02 20:44:21 +00:00
2022-05-02 20:44:21 +00:00
2021-12-02 21:25:58 +00:00

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL).

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.

Description
CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
Readme Multiple Licenses 145 MiB
Languages
C++ 59.9%
HLSL 18.2%
GLSL 17.3%
Go 2.1%
Objective-C++ 0.8%
Other 1.6%