.. |
BindGroupD3D12.cpp
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Format: src/backend/d3d12
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2017-11-28 16:18:39 -05:00 |
BindGroupD3D12.h
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Format: src/backend/d3d12
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2017-11-28 16:18:39 -05:00 |
BindGroupLayoutD3D12.cpp
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Format: src/backend/d3d12
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2017-11-28 16:18:39 -05:00 |
BindGroupLayoutD3D12.h
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Format: src/backend/d3d12
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2017-11-28 16:18:39 -05:00 |
BlendStateD3D12.cpp
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Format: src/backend/d3d12
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2017-11-28 16:18:39 -05:00 |
BlendStateD3D12.h
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Format: src/backend/d3d12
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2017-11-28 16:18:39 -05:00 |
BufferD3D12.cpp
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Make SetSubData take size in uint8_t not uint32_t.
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2018-04-10 14:34:24 -04:00 |
BufferD3D12.h
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Make SetSubData take size in uint8_t not uint32_t.
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2018-04-10 14:34:24 -04:00 |
CommandAllocatorManager.cpp
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Format: src/backend/d3d12
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2017-11-28 16:18:39 -05:00 |
CommandAllocatorManager.h
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Format: src/backend/d3d12
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2017-11-28 16:18:39 -05:00 |
CommandBufferD3D12.cpp
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Rename RenderPassInfo to RenderPassDescriptor
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2018-05-16 11:18:14 -04:00 |
CommandBufferD3D12.h
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Vulkan: Handle CopyBufferToBuffer commands
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2017-12-12 12:31:20 -05:00 |
ComputePipelineD3D12.cpp
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D3D12: Keep a reference to pipelines until unused
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2018-03-02 14:25:30 -05:00 |
ComputePipelineD3D12.h
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D3D12: Keep a reference to pipelines until unused
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2018-03-02 14:25:30 -05:00 |
D3D12Backend.cpp
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Make Device::CreateSamplerImpl to return a ResultOrError
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2018-05-31 15:00:28 -04:00 |
D3D12Backend.h
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Make Device::CreateSamplerImpl to return a ResultOrError
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2018-05-31 15:00:28 -04:00 |
DepthStencilStateD3D12.cpp
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Format: src/backend/d3d12
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2017-11-28 16:18:39 -05:00 |
DepthStencilStateD3D12.h
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Format: src/backend/d3d12
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2017-11-28 16:18:39 -05:00 |
DescriptorHeapAllocator.cpp
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Format: src/backend/d3d12
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2017-11-28 16:18:39 -05:00 |
DescriptorHeapAllocator.h
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Format: src/backend/d3d12
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2017-11-28 16:18:39 -05:00 |
GeneratedCodeIncludes.h
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Rename RenderPassInfo to RenderPassDescriptor
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2018-05-16 11:18:14 -04:00 |
InputStateD3D12.cpp
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Implement support for all Int32 vertex formats. (#179)
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2018-04-10 14:35:17 -04:00 |
InputStateD3D12.h
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Format: src/backend/d3d12
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2017-11-28 16:18:39 -05:00 |
NativeSwapChainImplD3D12.cpp
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D3D12: Move the NativeSwapChainImpl in the backend
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2018-02-07 00:31:17 -05:00 |
NativeSwapChainImplD3D12.h
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D3D12: Move the NativeSwapChainImpl in the backend
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2018-02-07 00:31:17 -05:00 |
PipelineLayoutD3D12.cpp
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Format: src/backend/d3d12
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2017-11-28 16:18:39 -05:00 |
PipelineLayoutD3D12.h
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Format: src/backend/d3d12
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2017-11-28 16:18:39 -05:00 |
QueueD3D12.cpp
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Format: src/backend/d3d12
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2017-11-28 16:18:39 -05:00 |
QueueD3D12.h
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Format: src/backend/d3d12
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2017-11-28 16:18:39 -05:00 |
RenderPassDescriptorD3D12.cpp
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Change Sampler creation to use a descriptor instead of a builder
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2018-05-23 14:03:51 -04:00 |
RenderPassDescriptorD3D12.h
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Rename RenderPassInfo to RenderPassDescriptor
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2018-05-16 11:18:14 -04:00 |
RenderPipelineD3D12.cpp
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Change render passes from multi to single pass.
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2018-05-16 11:18:14 -04:00 |
RenderPipelineD3D12.h
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D3D12: Keep a reference to pipelines until unused
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2018-03-02 14:25:30 -05:00 |
ResourceAllocator.cpp
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Format: src/backend/d3d12
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2017-11-28 16:18:39 -05:00 |
ResourceAllocator.h
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Format: src/backend/d3d12
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2017-11-28 16:18:39 -05:00 |
ResourceUploader.cpp
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Format: src/backend/d3d12
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2017-11-28 16:18:39 -05:00 |
ResourceUploader.h
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Format: src/backend/d3d12
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2017-11-28 16:18:39 -05:00 |
SamplerD3D12.cpp
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Change Sampler creation to use a descriptor instead of a builder
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2018-05-23 14:03:51 -04:00 |
SamplerD3D12.h
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Change Sampler creation to use a descriptor instead of a builder
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2018-05-23 14:03:51 -04:00 |
ShaderModuleD3D12.cpp
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D3D12: Add back flip_vert_y.
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2018-02-07 00:31:17 -05:00 |
ShaderModuleD3D12.h
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Format: src/backend/d3d12
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2017-11-28 16:18:39 -05:00 |
SwapChainD3D12.cpp
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nxtSwapChainNextTexture: make texture a union of ptr, u32, u64
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2018-01-18 16:17:28 -05:00 |
SwapChainD3D12.h
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Format: src/backend/d3d12
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2017-11-28 16:18:39 -05:00 |
TextureCopySplitter.cpp
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Format: src/backend/d3d12
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2017-11-28 16:18:39 -05:00 |
TextureCopySplitter.h
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Format: src/backend/d3d12
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2017-11-28 16:18:39 -05:00 |
TextureD3D12.cpp
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Add 1- and 2-component texture formats.
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2018-04-09 11:26:17 -04:00 |
TextureD3D12.h
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Format: src/backend/d3d12
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2017-11-28 16:18:39 -05:00 |
d3d12_platform.h
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D3D12: Move initialization of the device in the backend
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2018-02-07 14:37:51 -05:00 |