mirror of
https://github.com/encounter/dawn-cmake.git
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Also, set vvl_spirv_headers_dir build override to fix the build. https://chromium.googlesource.com/vulkan-deps.git/+log/fb10489972ad..fc12bd106db5 Changed dependencies: * spirv-cross:f6ca617825..6d3518e238
* vulkan-headers:88ebcb08cb..5177b119bb
* vulkan-loader:2f87e2b3a5..3090fc12bd
* vulkan-tools:f7dff1f7dd..5b4f221819
* vulkan-validation-layers:c53a4cb4e0..7bc6e19210
If this roll has caused a breakage, revert this CL and stop the roller using the controls here: https://autoroll.skia.org/r/vulkan-deps-dawn-autoroll Please CC enga@google.com on the revert to ensure that a human is aware of the problem. To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry To report a problem with the AutoRoller itself, please file a bug: https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug Documentation for the AutoRoller is here: https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md Bug: None Change-Id: Ie23bc22b4981e7b48082c0b43975e8805bfd2ff9 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/102463 Auto-Submit: Austin Eng <enga@chromium.org> Reviewed-by: Loko Kung <lokokung@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Austin Eng <enga@chromium.org> Commit-Queue: Loko Kung <lokokung@google.com>
Dawn, a WebGPU implementation
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard.
More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL.
Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
- WebGPU C/C++ headers that applications and other building blocks use.
- The
webgpu.h
version that Dawn implements. - A C++ wrapper for the
webgpu.h
.
- The
- A "native" implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
- A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
- Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.
Helpful links:
- Dawn bug tracker if you find issues with Dawn.
- Tint bug tracker if you find issues with Tint.
- Dawn's mailing list for other discussions related to Dawn.
- Dawn's source code
- Dawn's Matrix chatroom for live discussion around contributing or using Dawn.
- WebGPU's Matrix chatroom
- Tint mirror for standalone usage.
Documentation table of content
Developer documentation:
- Dawn overview
- Building
- Contributing
- Code of Conduct
- Testing Dawn
- Debugging Dawn
- Dawn's infrastructure
- Dawn errors
- Tint experimental extensions
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
Status
(TODO)
License
Apache 2.0 Public License, please see LICENSE.
Disclaimer
This is not an officially supported Google product.
Description
CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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