CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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Dawn Autoroller 45db5df803 Roll SwiftShader from 16e026a959f1 to 161e7cb70dba (1 revision)
https://swiftshader.googlesource.com/SwiftShader.git/+log/16e026a959f1..161e7cb70dba

2022-07-25 swiftshader.regress@gmail.com Regres: Update test lists @ 16e026a9

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/swiftshader-dawn-autoroll
Please CC enga@google.com on the revert to ensure that a human
is aware of the problem.

To file a bug in SwiftShader: https://bugs.chromium.org/p/swiftshader/issues/entry
To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry

To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md

Bug: None
Tbr: enga@google.com
Change-Id: I0323dfb623ac4bac313a5d719d7b8634f862ce96
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/97120
Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Bot-Commit: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
2022-07-25 21:06:39 +00:00
.vscode .vscode/tasks.json - Add 'cmake gen' 2022-04-07 19:22:21 +00:00
build_overrides GN: Wayland build overrides 2022-06-27 15:17:34 +00:00
docs tint: Clean up legacy type cruft 2022-07-15 17:16:49 +00:00
generator dawn.json: Add the "chain roots" data for chained structs. 2022-07-14 12:58:25 +00:00
include Add transform to substitute overrides with const expressions. 2022-07-22 16:05:06 +00:00
infra tint/test-runner: Split expectations for FXC and DXC 2022-07-22 17:43:27 +00:00
scripts Add alternative method to use a version/git hash from a file. 2022-06-22 04:19:43 +00:00
src Pre-parse token list. 2022-07-25 16:43:08 +00:00
test tint/test-runner: Split expectations for FXC and DXC 2022-07-22 17:43:27 +00:00
third_party Roll third_party/webgpu-cts/ 72e3a2249..e88fcf99d (3 commits) 2022-07-23 00:21:26 +00:00
tools Add tools/cfi/ignores.txt 2022-07-25 15:56:38 +00:00
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CODE_OF_CONDUCT.md Initial commit 2020-03-02 15:47:43 -05:00
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CPPLINT.cfg Fixup CQ and Kokoro lint mismatches. 2022-04-13 16:14:26 +00:00
DEPS Roll SwiftShader from 16e026a959f1 to 161e7cb70dba (1 revision) 2022-07-25 21:06:39 +00:00
DIR_METADATA Move metadata in OWNERS files to DIR_METADATA files 2021-02-04 01:26:43 +00:00
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README.chromium Add component to OWNERS and fixup repo URL in README.chromium 2018-09-25 20:53:37 +00:00
README.md Cleanup duplicate files; Combine README and build docs. 2022-04-28 16:25:43 +00:00
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dawn.json dawn: Add Device::CreateErrorTexture(desc) 2022-07-20 16:07:44 +00:00
dawn_wire.json dawn: Add Device::CreateErrorTexture(desc) 2022-07-20 16:07:44 +00:00
go.mod tools: Add the 'cts export' sub-command 2022-05-02 20:44:21 +00:00
go.sum tools: Add the 'cts export' sub-command 2022-05-02 20:44:21 +00:00
tint_overrides_with_defaults.gni Move tint unittest behind a build flag. 2022-06-22 12:40:43 +00:00

README.md

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL).

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.