CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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senorblanco@chromium.org 477744b7b5 Tint/GLSL: fix null ptr deref in Texture1D -> 2D.
Bug: 1405676
Change-Id: If6edb0ba2b6c1ddd5d75421d234e168297e1b622
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/116700
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
2023-01-10 02:13:48 +00:00
.vscode tools/setup-build: Support x86 2022-10-13 12:55:42 +00:00
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docs tint: TINT_EMIT_COVERAGE -> DAWN_EMIT_COVERAGE 2023-01-04 18:06:49 +00:00
generator generator_lib.py: Fix exception when racing for dir creation. 2022-12-19 11:14:54 +00:00
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infra tint: Add hash randomization 2022-12-13 14:46:02 +00:00
scripts Temporarily disable dawn_use_angle on Android. 2022-09-21 19:17:16 +00:00
src Tint/GLSL: fix null ptr deref in Texture1D -> 2D. 2023-01-10 02:13:48 +00:00
test Tint/GLSL: fix null ptr deref in Texture1D -> 2D. 2023-01-10 02:13:48 +00:00
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CODE_OF_CONDUCT.md Initial commit 2020-03-02 15:47:43 -05:00
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go.mod go.mod: Pin github.com/sergi/go-diff to v1.1.0 2022-09-21 14:12:33 +00:00
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README.md

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.