Brandon Jones 48b6e6e791 Roll third_party/webgpu-cts/ b83a6ae70..499ce7de2 (5 commits)
Regenerated:
 - expectations.txt
 - ts_sources.txt
 - test_list.txt
 - cache_list.txt
 - resource_files.txt
 - webtest .html files


b83a6ae708..499ce7de28
 - 499ce7 WebGPU GPUBuffer.mapState MAP_READ mode (#2592)
 - 0d1ecc Fix large limit value rounding error (#2599)
 - a3359a Bump WebGPU types to v0.1.32
 - 9cbede Formatting fixes
 - ee328c Updated uses of timestampWrites

Created with './tools/run cts roll'

Change-Id: Ide4788c2f7ff738ac518f19da09d30376802a992
Cq-Include-Trybots: luci.chromium.try:dawn-try-win10-x86-rel,linux-dawn-rel,mac-dawn-rel,win-dawn-rel
Include-Ci-Only-Tests: true
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/132122
Auto-Submit: Brandon Jones <bajones@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2023-05-09 23:24:11 +00:00
2023-05-08 16:45:38 +00:00
2023-05-09 23:11:53 +00:00
2023-02-05 10:52:57 +00:00
2023-05-09 23:15:17 +00:00
2023-05-09 20:09:58 +00:00
2022-05-30 18:00:58 +00:00
2023-05-08 17:04:38 +00:00
2022-06-18 16:16:11 +00:00
2020-03-02 15:47:43 -05:00
2022-04-10 22:14:00 +00:00
2023-04-28 09:25:44 +00:00
2023-04-28 09:25:44 +00:00
2021-12-02 21:25:58 +00:00

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.

Description
CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
Readme Multiple Licenses 145 MiB
Languages
C++ 59.9%
HLSL 18.2%
GLSL 17.3%
Go 2.1%
Objective-C++ 0.8%
Other 1.6%