CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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Ben Clayton 490d9889a7 tint: Simplify workgroup size resolving
A `@workgroup_size()` value must be a constant or override expression.
There's nothing specific here about literals or variable expressions.

Remove the semantic tracking of override variables, as these can be override expressions.
The backends will require the `SubstituteOverride` transform to be run, so gut the workgroup_size override handling from the backends.

Bug: tint:1633
Change-Id: Ib3ff843fc64a3595d49223c661b4d58130c0ab30
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/100142
Commit-Queue: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
2022-09-21 21:05:45 +00:00
.vscode .vscode/tasks.json - Add 'cmake gen' 2022-04-07 19:22:21 +00:00
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docs docs/tint: Fix OT notes. 2022-09-21 13:20:13 +00:00
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include tint: remove LoopToForLoop and FoldTrivialSingleUseLets transforms for HLSL and GLSL 2022-09-19 14:05:21 +00:00
infra kokoro: Update DXC to v1.7.2207 - 2022/07/18 2022-07-26 13:17:06 +00:00
scripts Temporarily disable dawn_use_angle on Android. 2022-09-21 19:17:16 +00:00
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README.md

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.