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This extension adds support for the push_constant storage class such that it can be tested with WGSL test files. The real goal is to allow future transforms that will add push constants that the SPIRV writer will output. The extension: - Adds the `chromium_experimental_push_constant` enable. - Allows the push_constant storage class for global variables. - Adds validation that the types are host-shareable for push_constant variables, and that they don't contain f16 (must be 32bit types only). - Validates that at most one push_constant variable is statically used per entry-point. - Skips validation that the extension has been enabled if kIgnoreStorageClass is used. Tests are added: - For parsing of var<push_constant> - Caught a missing conversion. - For each of the validation rules. - For the wrapping of push constants in structs if needed by AddSpirvBlockAttribute. - For the layout and type rules of the storage class. - For a shader with multiple entry-points using various push constants. - Caught a missing reset of the previous push constant variable in the validation check that at most one is used. - Caught the missing wrapping in structs that had to be added to AddSpirvBlockAttribute. - Caught incorrect logic when adding diagnostics about the call graph leading to the reference to push constants. Bug: tint:1620 Change-Id: I04a5d8e5188c0dcef077f2233ba1359d1575bf51 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/96682 Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Ben Clayton <bclayton@google.com>
Dawn, a WebGPU implementation
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard.
More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL.
Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
- WebGPU C/C++ headers that applications and other building blocks use.
- The
webgpu.h
version that Dawn implements. - A C++ wrapper for the
webgpu.h
.
- The
- A "native" implementation of WebGPU using platforms' GPU APIs:
- D3D12 on Windows 10
- Metal on macOS and iOS
- Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
- OpenGL as best effort where available
- A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
- Tint is a compiler for the WebGPU Shader Language (WGSL).
Helpful links:
- Dawn bug tracker if you find issues with Dawn.
- Tint bug tracker if you find issues with Tint.
- Dawn's mailing list for other discussions related to Dawn.
- Dawn's source code
- Dawn's Matrix chatroom for live discussion around contributing or using Dawn.
- WebGPU's Matrix chatroom
- Tint mirror for standalone usage.
Documentation table of content
Developer documentation:
- Dawn overview
- Building
- Contributing
- Code of Conduct
- Testing Dawn
- Debugging Dawn
- Dawn's infrastructure
- Dawn errors
- Tint experimental extensions
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
Status
(TODO)
License
Apache 2.0 Public License, please see LICENSE.
Disclaimer
This is not an officially supported Google product.
Description
CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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