CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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Dawn Autoroller 516a4fd13a Roll ANGLE from b526112dafd7 to 560ba1c63ae6 (4 revisions)
b526112daf..560ba1c63a

2023-05-13 abdolrashidi@google.com Revert "Suppress VUID-vkCmdDrawIndexed-None-0784x"
2023-05-13 abdolrashidi@google.com Revert "Suppress more of VUID-vkCmdDraw-None-0784x"
2023-05-12 natsu@google.com Tests: Update AHB test to skip if format/usage combo not supported
2023-05-12 cnorthrop@google.com Vulkan: Add additional nullptr check in ShouldReportDebugMessage

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-dawn-autoroll
Please CC angle-team+autoroll@google.com,rharrison@google.com on the revert to ensure that a human
is aware of the problem.

To file a bug in ANGLE: https://bugs.chromium.org/p/angleproject/issues/entry
To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry

To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md

Bug: None
Tbr: rharrison@google.com
Change-Id: I4b278a9b56b8efd0deb7a2944ba8766ccf301aa2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/132722
Bot-Commit: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
2023-05-13 12:02:33 +00:00
.vscode .vscode: Simplify build setup task 2023-03-04 00:49:51 +00:00
build_overrides remove use_system_libwayland 2023-01-25 19:32:15 +00:00
docs Add MSVS build instructions 2023-05-08 16:45:38 +00:00
generator Renames C++ object Release function to MoveToCHandle. 2023-05-10 23:48:22 +00:00
include [tint] Move AST transforms to a subdirectory 2023-05-11 13:10:59 +00:00
infra Add platforms to milestones.json 2023-05-12 17:03:13 +00:00
scripts d3d11: compile d3d11 backend in chromium build 2023-05-03 23:42:25 +00:00
src Implement depth-clip-control without VK_EXT_depth_clip_enable 2023-05-12 20:46:38 +00:00
test test/tint: Fix spvasm expectation 2023-05-09 20:09:58 +00:00
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PRESUBMIT.py tools: Move idlgen and run-cts to from dawn/node to tools/ 2022-12-12 23:06:43 +00:00
README.chromium Fix addition of README.md's content to README.chromium 2022-08-09 14:09:00 +00:00
README.md Fix addition of README.md's content to README.chromium 2022-08-09 14:09:00 +00:00
builder_impl_builtin_test.cc [ir] Spit builder_impl tests. 2023-05-04 18:01:26 +00:00
builder_impl_function_test.cc [ir] Spit builder_impl tests. 2023-05-04 18:01:26 +00:00
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dawn.json Unset vertex buffer: validations and unittests 2023-05-11 19:26:30 +00:00
dawn_wire.json Add Device::GetSupportedSurfaceUsage() method. 2023-04-20 20:42:05 +00:00
go.mod Improvements to tint perfmon 2023-04-28 09:25:44 +00:00
go.sum Improvements to tint perfmon 2023-04-28 09:25:44 +00:00
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tint_overrides_with_defaults.gni tint/ir: Add GN option for building the IR 2023-04-26 22:05:42 +00:00

README.md

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.