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Expand the Option argument paradigm to:
* Remove the requirement to always pass a 'type' parameter. Type inferencing is the easier, and increasingly common way to declare a variable, so this prevents a whole lot of `nullptr` smell which negatively impacts readability.
* Accept attributes directly as arguments, removing the `utils::Vector{ ... }` smell.
Rename `ProgramBuilder::VarOptionals` to `VarOptions`, and add equivalent `LetOptions`, `ConstOptions` and `OverrideOptions`.
Clean up all the calls to `Var()`, `Let()`, `Const()` and `Override()`:
* Use the `Group()` and `Binding()` helpers where possible
* Removing `nullptr` type arguments
* Replace attribute vectors with the list of attributes.
* Remove already-defaulted `ast::StorageClass::kNone` arguments.
* Remove already-defaulted `ast::Access::kUndefined` arguments.
Finally, remove the `GroupAndBinding()` helper, which only existed because you needed to pass attributes as a vector.
Change-Id: I8890e4eb0ffac9f9df2207b28a6f02a163e34d96
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/99580
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Commit-Queue: Ben Clayton <bclayton@chromium.org>
Dawn, a WebGPU implementation
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard.
More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL.
Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
- WebGPU C/C++ headers that applications and other building blocks use.
- The
webgpu.hversion that Dawn implements. - A C++ wrapper for the
webgpu.h.
- The
- A "native" implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
- A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
- Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.
Helpful links:
- Dawn bug tracker if you find issues with Dawn.
- Tint bug tracker if you find issues with Tint.
- Dawn's mailing list for other discussions related to Dawn.
- Dawn's source code
- Dawn's Matrix chatroom for live discussion around contributing or using Dawn.
- WebGPU's Matrix chatroom
- Tint mirror for standalone usage.
Documentation table of content
Developer documentation:
- Dawn overview
- Building
- Contributing
- Code of Conduct
- Testing Dawn
- Debugging Dawn
- Dawn's infrastructure
- Dawn errors
- Tint experimental extensions
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
Status
(TODO)
License
Apache 2.0 Public License, please see LICENSE.
Disclaimer
This is not an officially supported Google product.
Description
CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
Languages
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GLSL
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Go
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Objective-C++
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