Ben Clayton 58794ae118 tint::ProgramBuilder: Simplify variable constructors
Expand the Option argument paradigm to:
* Remove the requirement to always pass a 'type' parameter. Type inferencing is the easier, and increasingly common way to declare a variable, so this prevents a whole lot of `nullptr` smell which negatively impacts readability.
* Accept attributes directly as arguments, removing the `utils::Vector{ ... }` smell.

Rename `ProgramBuilder::VarOptionals` to `VarOptions`, and add equivalent `LetOptions`, `ConstOptions` and `OverrideOptions`.

Clean up all the calls to `Var()`, `Let()`, `Const()` and `Override()`:
* Use the `Group()` and `Binding()` helpers where possible
* Removing `nullptr` type arguments
* Replace attribute vectors with the list of attributes.
* Remove already-defaulted `ast::StorageClass::kNone` arguments.
* Remove already-defaulted `ast::Access::kUndefined` arguments.

Finally, remove the `GroupAndBinding()` helper, which only existed because you needed to pass attributes as a vector.

Change-Id: I8890e4eb0ffac9f9df2207b28a6f02a163e34d96
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/99580
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Commit-Queue: Ben Clayton <bclayton@chromium.org>
2022-08-19 17:28:53 +00:00
2022-08-11 15:16:38 +00:00
2022-05-30 18:00:58 +00:00
2022-06-18 16:16:11 +00:00
2020-03-02 15:47:43 -05:00
2022-04-10 22:14:00 +00:00
2022-08-18 18:02:00 +00:00
2022-08-18 18:02:00 +00:00
2022-08-12 22:46:53 +00:00
2022-05-02 20:44:21 +00:00
2022-05-02 20:44:21 +00:00
2021-12-02 21:25:58 +00:00
2022-07-20 15:53:14 +00:00

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.

Description
CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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