Dan Sinclair 5e56551551 Revert "Add writer to emit the AST."
This reverts commit a753ad47a48fc0fba6e617b7ffcddc0e1fdc4b2e.

Reason for revert: This seems to be breaking `gn check` when the option is not enabled. Not sure why the preprocessor guard isn't working. Will fix and reland later.

Original change's description:
> Add writer to emit the AST.
>
> This CL adds a new `SyntaxTree` writer and a `dump-syntax-tree` option
> to the `tint` program which emits a copy of the AST to the terminal.
>
> Change-Id: I83f6cd7aad3413b0a823728e8aac0d551421b33a
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/122540
> Reviewed-by: Ben Clayton <bclayton@google.com>
> Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
> Kokoro: Kokoro <noreply+kokoro@google.com>

TBR=dsinclair@chromium.org,bclayton@google.com,noreply+kokoro@google.com,dawn-scoped@luci-project-accounts.iam.gserviceaccount.com

Change-Id: Icaac76f8daba6034658cf05e15f15676ce2bf155
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/122760
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
2023-03-06 20:30:23 +00:00
2023-02-05 10:52:57 +00:00
2023-03-06 20:30:23 +00:00
2022-05-30 18:00:58 +00:00
2022-06-18 16:16:11 +00:00
2020-03-02 15:47:43 -05:00
2022-04-10 22:14:00 +00:00
2022-12-19 19:06:51 +00:00
2021-12-02 21:25:58 +00:00

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.

Description
CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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