dawn-cmake/src/dawn_native
Corentin Wallez 5fc2c82c11 Add Instance and CreateInstance to webgpu.h
This is the first step in making the API before WGPUDevice creation
match webgpu.h and is necessary to implement WGPUSwapChain.

BUG=dawn:269

Change-Id: If92ced42d7683d79e67c02738949ff8b483d22c4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/14061
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2020-01-10 13:06:48 +00:00
..
d3d12 Temporarily Disable Use of D3D12 Render Pass API 2020-01-07 17:49:15 +00:00
metal Metal: Add CommandRecordingContext 2020-01-08 17:01:07 +00:00
null Refactor Device destructors to WaitForIdleForDestruction + Destroy 2019-12-16 23:36:16 +00:00
opengl Temporarily Disable Use of D3D12 Render Pass API 2020-01-07 17:49:15 +00:00
vulkan Fix VkResult typo in MemoryServiceDmaBuf 2019-12-18 00:39:26 +00:00
Adapter.cpp Implement querying WGPUDeviceProperties from dawn_native::Adapter 2019-11-13 01:53:25 +00:00
Adapter.h Implement querying WGPUDeviceProperties from dawn_native::Adapter 2019-11-13 01:53:25 +00:00
AttachmentState.cpp Only mark objects as cached right before inserting into the cache 2019-10-30 00:20:03 +00:00
AttachmentState.h Only mark objects as cached right before inserting into the cache 2019-10-30 00:20:03 +00:00
BackendConnection.cpp OpenGL: Implement the backend connection and adapter. 2019-01-07 09:48:03 +00:00
BackendConnection.h OpenGL: Implement the backend connection and adapter. 2019-01-07 09:48:03 +00:00
BindGroup.cpp Reland "Implement readonly storage buffer - validation at API side" 2019-11-07 07:09:07 +00:00
BindGroup.h Vulkan: Reuse descriptor pools 2019-11-05 15:44:05 +00:00
BindGroupAndStorageBarrierTracker.h Update SetBindGroup dynamic offsets to uint32_t 2019-11-01 15:51:01 +00:00
BindGroupLayout.cpp Disallow storage buffer binding in vertex shader 2019-12-19 18:50:18 +00:00
BindGroupLayout.h Only mark objects as cached right before inserting into the cache 2019-10-30 00:20:03 +00:00
BindGroupTracker.h Update SetBindGroup dynamic offsets to uint32_t 2019-11-01 15:51:01 +00:00
BuddyAllocator.cpp Rename INVALID_OFFSET to kInvalidOffset. 2019-09-27 15:11:52 +00:00
BuddyAllocator.h Rename INVALID_OFFSET to kInvalidOffset. 2019-09-27 15:11:52 +00:00
BuddyMemoryAllocator.cpp Preliminary changes to Vulkan memory suballocation 2019-10-24 21:28:16 +00:00
BuddyMemoryAllocator.h Add some missing #includes. 2019-10-29 18:40:12 +00:00
Buffer.cpp Skip validation during command recording when skip_validation is on 2019-11-21 22:09:41 +00:00
Buffer.h Reland "Implement readonly storage buffer - validation at API side" 2019-11-07 07:09:07 +00:00
CachedObject.cpp Only mark objects as cached right before inserting into the cache 2019-10-30 00:20:03 +00:00
CachedObject.h Only mark objects as cached right before inserting into the cache 2019-10-30 00:20:03 +00:00
CommandAllocator.cpp Inline CommandAllocator/Iterator 2019-12-10 01:10:27 +00:00
CommandAllocator.h Inline CommandAllocator/Iterator 2019-12-10 01:10:27 +00:00
CommandBuffer.cpp Remove the "Base" from pure-frontend dawn_native types 2019-11-13 17:00:37 +00:00
CommandBuffer.h Remove the "Base" from pure-frontend dawn_native types 2019-11-13 17:00:37 +00:00
CommandBufferStateTracker.cpp Update naming for vertex state 2019-11-07 22:23:29 +00:00
CommandBufferStateTracker.h Update naming for vertex state 2019-11-07 22:23:29 +00:00
CommandEncoder.cpp Add two missing checks on render pass descriptor 2019-12-12 01:29:01 +00:00
CommandEncoder.h Skip validation during command recording when skip_validation is on 2019-11-21 22:09:41 +00:00
CommandValidation.cpp Skip validation during command recording when skip_validation is on 2019-11-21 22:09:41 +00:00
CommandValidation.h Skip validation during command recording when skip_validation is on 2019-11-21 22:09:41 +00:00
Commands.cpp Allow SetBindGroup command to be skipped with dynamic offsets. 2019-11-18 23:09:38 +00:00
Commands.h Make dawn_native use the webgpu.h header 2019-10-23 11:57:41 +00:00
ComputePassEncoder.cpp Skip validation during command recording when skip_validation is on 2019-11-21 22:09:41 +00:00
ComputePassEncoder.h Remove the "Base" from pure-frontend dawn_native types 2019-11-13 17:00:37 +00:00
ComputePipeline.cpp Implement getBindGroupLayout 2019-11-22 17:02:22 +00:00
ComputePipeline.h Only mark objects as cached right before inserting into the cache 2019-10-30 00:20:03 +00:00
DawnNative.cpp Add Instance and CreateInstance to webgpu.h 2020-01-10 13:06:48 +00:00
Device.cpp Add DeviceLostCallback to dawn.json and dawn_wire 2019-12-18 18:59:20 +00:00
Device.h Add DeviceLostCallback to dawn.json and dawn_wire 2019-12-18 18:59:20 +00:00
DynamicUploader.cpp Limit heap growth when uploading with SetSubData. 2019-10-29 22:49:43 +00:00
DynamicUploader.h Limit heap growth when uploading with SetSubData. 2019-10-29 22:49:43 +00:00
EncodingContext.cpp Skip validation during command recording when skip_validation is on 2019-11-21 22:09:41 +00:00
EncodingContext.h Skip validation during command recording when skip_validation is on 2019-11-21 22:09:41 +00:00
Error.cpp Rename DeviceErrorCallback to ErrorCallback and add ErrorType arg 2019-08-27 21:41:56 +00:00
Error.h fuzzing: Add error injection macros to the Vulkan backend 2019-12-17 00:47:40 +00:00
ErrorData.cpp Make dawn_native use the webgpu.h header 2019-10-23 11:57:41 +00:00
ErrorData.h Make dawn_native use the webgpu.h header 2019-10-23 11:57:41 +00:00
ErrorInjector.cpp Reland "fuzzing: Add supportsErrorInjection option to DawnWireServerFuzzer" 2020-01-06 19:56:17 +00:00
ErrorInjector.h Reland "fuzzing: Add supportsErrorInjection option to DawnWireServerFuzzer" 2020-01-06 19:56:17 +00:00
ErrorScope.cpp Make dawn_native use the webgpu.h header 2019-10-23 11:57:41 +00:00
ErrorScope.h Make dawn_native use the webgpu.h header 2019-10-23 11:57:41 +00:00
ErrorScopeTracker.cpp Fixed compilation issues when using libstdc++ 2019-09-25 19:32:01 +00:00
ErrorScopeTracker.h Support ErrorScopes for asynchronous GPU execution 2019-09-17 18:24:07 +00:00
Extensions.cpp Implement querying WGPUDeviceProperties from dawn_native::Adapter 2019-11-13 01:53:25 +00:00
Extensions.h Implement querying WGPUDeviceProperties from dawn_native::Adapter 2019-11-13 01:53:25 +00:00
Fence.cpp Remove the "Base" from pure-frontend dawn_native types 2019-11-13 17:00:37 +00:00
Fence.h Remove the "Base" from pure-frontend dawn_native types 2019-11-13 17:00:37 +00:00
FenceSignalTracker.cpp Remove the "Base" from pure-frontend dawn_native types 2019-11-13 17:00:37 +00:00
FenceSignalTracker.h Remove the "Base" from pure-frontend dawn_native types 2019-11-13 17:00:37 +00:00
Format.cpp Implement getBindGroupLayout 2019-11-22 17:02:22 +00:00
Format.h Implement getBindGroupLayout 2019-11-22 17:02:22 +00:00
Forward.h Remove the "Base" from pure-frontend dawn_native types 2019-11-13 17:00:37 +00:00
Instance.cpp Add Instance and CreateInstance to webgpu.h 2020-01-10 13:06:48 +00:00
Instance.h Add Instance and CreateInstance to webgpu.h 2020-01-10 13:06:48 +00:00
ObjectBase.cpp Inline a 1 bit payload in RefCounted 2019-11-19 14:35:10 +00:00
ObjectBase.h Inline a 1 bit payload in RefCounted 2019-11-19 14:35:10 +00:00
PassResourceUsage.h Skip validation during command recording when skip_validation is on 2019-11-21 22:09:41 +00:00
PassResourceUsageTracker.cpp Skip validation during command recording when skip_validation is on 2019-11-21 22:09:41 +00:00
PassResourceUsageTracker.h Skip validation during command recording when skip_validation is on 2019-11-21 22:09:41 +00:00
PerStage.cpp Make dawn_native use the webgpu.h header 2019-10-23 11:57:41 +00:00
PerStage.h Make dawn_native use the webgpu.h header 2019-10-23 11:57:41 +00:00
Pipeline.cpp Implement getBindGroupLayout 2019-11-22 17:02:22 +00:00
Pipeline.h Implement getBindGroupLayout 2019-11-22 17:02:22 +00:00
PipelineLayout.cpp Disallow storage buffer binding in vertex shader 2019-12-19 18:50:18 +00:00
PipelineLayout.h Implement getBindGroupLayout 2019-11-22 17:02:22 +00:00
ProgrammablePassEncoder.cpp Skip validation during command recording when skip_validation is on 2019-11-21 22:09:41 +00:00
ProgrammablePassEncoder.h Skip validation during command recording when skip_validation is on 2019-11-21 22:09:41 +00:00
Queue.cpp Skip validation during command recording when skip_validation is on 2019-11-21 22:09:41 +00:00
Queue.h Remove the "Base" from pure-frontend dawn_native types 2019-11-13 17:00:37 +00:00
RefCounted.cpp RefCounted: use more precise barriers 2019-12-12 10:40:22 +00:00
RefCounted.h Inline a 1 bit payload in RefCounted 2019-11-19 14:35:10 +00:00
RenderBundle.cpp Remove the "Base" from pure-frontend dawn_native types 2019-11-13 17:00:37 +00:00
RenderBundle.h Remove the "Base" from pure-frontend dawn_native types 2019-11-13 17:00:37 +00:00
RenderBundleEncoder.cpp Skip validation during command recording when skip_validation is on 2019-11-21 22:09:41 +00:00
RenderBundleEncoder.h Skip validation during command recording when skip_validation is on 2019-11-21 22:09:41 +00:00
RenderEncoderBase.cpp Validate SetVertexBuffers' slot is less than kMaxVertexBuffers 2020-01-06 19:36:07 +00:00
RenderEncoderBase.h Change setVertexBuffers to setVertexBuffer 2019-10-10 07:29:58 +00:00
RenderPassEncoder.cpp Skip validation during command recording when skip_validation is on 2019-11-21 22:09:41 +00:00
RenderPassEncoder.h Skip validation during command recording when skip_validation is on 2019-11-21 22:09:41 +00:00
RenderPipeline.cpp RenderPipeline: validate depth bias params are not NaN 2019-12-12 11:41:02 +00:00
RenderPipeline.h Remove the "Base" from pure-frontend dawn_native types 2019-11-13 17:00:37 +00:00
ResourceHeap.h Resource Management 7: Device memory sub-allocation using buddy allocator. 2019-10-03 18:17:31 +00:00
ResourceHeapAllocator.h Add another missing #include. 2019-10-30 00:19:43 +00:00
ResourceMemoryAllocation.cpp Resource Management 7: Device memory sub-allocation using buddy allocator. 2019-10-03 18:17:31 +00:00
ResourceMemoryAllocation.h Fix ResourceHeapAllocation Memory Leak 2019-11-08 21:47:00 +00:00
RingBufferAllocator.cpp Replace size_t with uint64_t in ringbuffer. 2019-10-18 16:19:00 +00:00
RingBufferAllocator.h Replace size_t with uint64_t in ringbuffer. 2019-10-18 16:19:00 +00:00
Sampler.cpp RenderPipeline: validate depth bias params are not NaN 2019-12-12 11:41:02 +00:00
Sampler.h Only mark objects as cached right before inserting into the cache 2019-10-30 00:20:03 +00:00
ShaderModule.cpp Implement getBindGroupLayout 2019-11-22 17:02:22 +00:00
ShaderModule.h Refactor code to have rudimentary support for using SPVC 2019-12-03 20:25:13 +00:00
StagingBuffer.cpp Memory manager: buffer uploads (D3D) - Part 1 2019-01-29 00:10:07 +00:00
StagingBuffer.h Memory manager: buffer uploads (D3D) - Part 1 2019-01-29 00:10:07 +00:00
SwapChain.cpp Make the SwapChain interface match webgpu.h 2019-11-12 18:30:11 +00:00
SwapChain.h Make the SwapChain interface match webgpu.h 2019-11-12 18:30:11 +00:00
Texture.cpp Validate texture max size 2019-12-09 19:11:12 +00:00
Texture.h Make dawn_native use the webgpu.h header 2019-10-23 11:57:41 +00:00
ToBackend.h Resource Management 5: D3D support for resource allocation. 2019-08-27 23:36:26 +00:00
Toggles.cpp Vulkan: Choose D32S8 or D24S8 depending on availability 2019-12-05 14:02:11 +00:00
Toggles.h Vulkan: Choose D32S8 or D24S8 depending on availability 2019-12-05 14:02:11 +00:00
dawn_platform.h Make dawn_native use the webgpu.h header 2019-10-23 11:57:41 +00:00