CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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jchen10 61d6d21091 Byte counting WriteBuffer/Texture to submit
Only tag to submit when the total size is larger than the threshold,
so that we can make as few submits as possible meanwhile avoiding OOM.

Bug: chromium:1258986
Change-Id: I7190e1bb942bfaffc5cd424ce4743173735b25e3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/106418
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jie A Chen <jie.a.chen@intel.com>
2022-11-03 09:58:59 +00:00
.vscode tools/setup-build: Support x86 2022-10-13 12:55:42 +00:00
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docs doc: Create overview of the SPIR-V reader 2022-11-01 03:54:42 +00:00
generator Scaffolding for generation of intrinsics files. 2022-11-01 13:15:36 +00:00
include vulkan: Validate that exporting a texture uses VK_IMAGE_LAYOUT_UNDEFINED 2022-10-04 17:27:21 +00:00
infra kokoro: Update DXC to v1.7.2207 - 2022/07/18 2022-07-26 13:17:06 +00:00
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test tint/transform: Refactor transforms 2022-11-03 08:41:19 +00:00
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CODE_OF_CONDUCT.md Initial commit 2020-03-02 15:47:43 -05:00
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CPPLINT.cfg Fixup CQ and Kokoro lint mismatches. 2022-04-13 16:14:26 +00:00
DEPS Roll ANGLE from e3d0bee63fe9 to a48a2c7a277a (8 revisions) 2022-11-03 02:15:12 +00:00
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go.mod go.mod: Pin github.com/sergi/go-diff to v1.1.0 2022-09-21 14:12:33 +00:00
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README.md

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.