CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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dan sinclair 642a4f1d8c [ir] Make dump output more consistent.
This Cl updates the dump output for the IR to be a bit more consistent.
Brackets are removed, named calls are used in place of symbols. Trailing
commas cleaned up. Values have their type appended to make it clearer
what they are when a literal is emitted.

Bug: tint:1718
Change-Id: Ie202d4a4f8267d00b9af4864063b7133f4c7f324
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/130000
Kokoro: Kokoro <noreply+kokoro@google.com>
Auto-Submit: Dan Sinclair <dsinclair@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
Reviewed-by: James Price <jrprice@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
2023-05-02 08:27:28 +00:00
.vscode .vscode: Simplify build setup task 2023-03-04 00:49:51 +00:00
build_overrides remove use_system_libwayland 2023-01-25 19:32:15 +00:00
docs Add transient attachments and initial Metal support 2023-04-27 14:55:09 +00:00
generator Deprecates use of filter mode for mipmap filters. 2023-04-26 08:03:20 +00:00
include Rename AdapterBase -> PhysicalDeviceBase. 2023-05-01 16:39:04 +00:00
infra Kokoro: Fix windows builds 2023-02-05 10:52:57 +00:00
scripts d3d11: enable d3d11 by default if it is not built with chromium 2023-05-01 16:13:00 +00:00
src [ir] Make dump output more consistent. 2023-05-02 08:27:28 +00:00
test tint/resolver: Resolve builtin structs 2023-04-26 18:27:53 +00:00
third_party Fix Dawn Native Android build 2023-04-20 17:58:59 +00:00
tools Improvements to tint perfmon 2023-04-28 09:25:44 +00:00
webgpu-cts Add Slow expectations for arithmetic expression tests 2023-04-28 00:37:32 +00:00
.clang-format Add InsertBraces: true to .clang-format 2022-05-19 20:08:19 +00:00
.clang-tidy Update some forward declarations. 2022-05-30 18:00:58 +00:00
.gitattributes Pipeline cache D3D12 backend impl 2022-06-02 15:16:20 +00:00
.gitignore Add .gitignore entry for /third_party/google_benchmark/src 2023-04-18 19:55:47 +00:00
.gn Roll third_party/angle/ 52c42e5a8..4aa0975e6 (35 commits) 2022-05-25 16:06:54 +00:00
AUTHORS Merge remote-tracking branch 'tint/main' into HEAD 2022-04-06 15:37:27 -04:00
BUILD.gn Remove old src/include folder 2022-06-18 16:16:11 +00:00
CMakeLists.txt d3d11: add tests in AdapterDiscoveryTests test suit for d3d11 2023-05-01 23:05:42 +00:00
CMakeSettings.json Normalize all line endings to LF 2022-04-08 14:18:28 +00:00
CODE_OF_CONDUCT.md Initial commit 2020-03-02 15:47:43 -05:00
CONTRIBUTING.md Combine contributing files. 2022-04-10 22:14:00 +00:00
CPPLINT.cfg Fixup CQ and Kokoro lint mismatches. 2022-04-13 16:14:26 +00:00
DEPS Roll vulkan-deps from 077edbc2d56d to 969451385cab (8 revisions) 2023-05-02 08:10:51 +00:00
DIR_METADATA Move metadata in OWNERS files to DIR_METADATA files 2021-02-04 01:26:43 +00:00
Doxyfile tint: add pretty printers for gdb and lldb 2022-10-27 20:17:45 +00:00
LICENSE Fix google3 license related issues 2021-12-02 21:25:58 +00:00
OWNERS Set OWNERS to * on .txt files needed for CTS rolls 2023-02-13 10:17:04 +00:00
PRESUBMIT.py tools: Move idlgen and run-cts to from dawn/node to tools/ 2022-12-12 23:06:43 +00:00
README.chromium Fix addition of README.md's content to README.chromium 2022-08-09 14:09:00 +00:00
README.md Fix addition of README.md's content to README.chromium 2022-08-09 14:09:00 +00:00
codereview.settings codereview.setings: default to not squashing on git cl upload 2021-03-10 18:35:58 +00:00
dawn.json Make TextureComponentType an internal enum 2023-05-02 04:34:55 +00:00
dawn_wire.json Add Device::GetSupportedSurfaceUsage() method. 2023-04-20 20:42:05 +00:00
go.mod Improvements to tint perfmon 2023-04-28 09:25:44 +00:00
go.sum Improvements to tint perfmon 2023-04-28 09:25:44 +00:00
go_presubmit_support.py Reland "Add expectations.txt validation to presubmit" 2022-12-08 21:57:55 +00:00
tint_overrides_with_defaults.gni tint/ir: Add GN option for building the IR 2023-04-26 22:05:42 +00:00

README.md

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.