Zhaoming Jiang 65dcdcbad0 tint/resolver: Clean up the SPIRV builder built-in unittests
This patch clean up the writer/spirv/builder_builtin_test. The major
changes are:
1. Group the testcases by built-in types (array built-ins, logical
built-ins, derivative built-ins, texture built-ins, etc.), and put each
types in a namespace, which may help reading the code.
2. Make sure all tests for numeric built-in use variable rather than
literal as input, in order to prevent supporting constant evaluation for
these built-ins break the unit tests.
3. Make float type (`f32` for now) explicit in test names for float
built-ins, to help implementing corresponding f16 testcases.

Bug: tint:1473, tint:1502
Change-Id: I6a1ad5fe24729d36d01f4fd570bfae5fae7351ed
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/97384
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-07-29 09:52:31 +00:00
2022-07-27 20:50:40 +00:00
2022-05-30 18:00:58 +00:00
2022-05-19 13:07:49 +00:00
2022-06-18 16:16:11 +00:00
2020-03-02 15:47:43 -05:00
2022-04-10 22:14:00 +00:00
2022-04-11 22:27:34 +00:00
2022-05-02 20:44:21 +00:00
2022-05-02 20:44:21 +00:00
2021-12-02 21:25:58 +00:00
2022-07-20 15:53:14 +00:00

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL).

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.

Description
CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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