Dawn Autoroller 67e7c9fec0 Roll ANGLE from 71f6d54c8d36 to a8ba5112b817 (15 revisions)
71f6d54c8d..a8ba5112b8

2023-03-07 gert.wollny@collabora.com Capture/Replay: Deal with swap called in different contexts
2023-03-07 gert.wollny@collabora.com Capture/Replay: Add fixture SetCurrentContextID
2023-03-07 gert.wollny@collabora.com Capture/Replay: Drop context ID from file and frame func names
2023-03-07 syoussefi@chromium.org Vulkan: Fix reserved UBOs for default uniforms
2023-03-07 syoussefi@chromium.org Vulkan: Remove reserved UBO for driver uniforms from limits
2023-03-06 cclao@google.com Vulkan: Minor clean up in CommandProcessor.cpp
2023-03-06 romanl@google.com SYNC-HAZARD-READ-AFTER-WRITE: VkNonDispatchableHandle on x86
2023-03-06 cclao@google.com Vulkan: SurfaceVk should only wait for GPU work that uses it
2023-03-06 romanl@google.com Make SYNC-HAZARD-READ-AFTER-WRITE case less specific.
2023-03-06 romanl@google.com Reland "MSRTSS uses AppendToPNextChain due to non-NULL pNext."
2023-03-06 i.nazarov@samsung.com Vulkan: Fix move constructor/assignment of Resource classes.
2023-03-06 cclao@google.com Vulkan: Change ResourceAccess::Write to ResourceAccess::ReadWrite
2023-03-06 i.nazarov@samsung.com Vulkan: Add useResetCommandBufferBitForSecondaryPools feature.
2023-03-06 i.nazarov@samsung.com Vulkan: Use *_POOL_CREATE_TRANSIENT_BIT in OneOffCommandPool
2023-03-06 romanl@google.com Suppress another SYNC-HAZARD-READ-AFTER-WRITE case.

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-dawn-autoroll
Please CC angle-team+autoroll@google.com,senorblanco@google.com on the revert to ensure that a human
is aware of the problem.

To file a bug in ANGLE: https://bugs.chromium.org/p/angleproject/issues/entry
To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry

To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md

Bug: None
Tbr: senorblanco@google.com
Change-Id: I8b2b920242b5f48690008eac5d22fa829fd15a1b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/122860
Bot-Commit: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2023-03-07 09:10:19 +00:00
2023-02-05 10:52:57 +00:00
2023-03-07 02:41:45 +00:00
2022-05-30 18:00:58 +00:00
2022-06-18 16:16:11 +00:00
2020-03-02 15:47:43 -05:00
2022-04-10 22:14:00 +00:00
2022-12-19 19:06:51 +00:00
2021-12-02 21:25:58 +00:00

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.

Description
CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
Readme Multiple Licenses 145 MiB
Languages
C++ 59.9%
HLSL 18.2%
GLSL 17.3%
Go 2.1%
Objective-C++ 0.8%
Other 1.6%