mirror of
https://github.com/encounter/dawn-cmake.git
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Update:
- expectations.txt
- ts_sources.txt
- resource_files.txt
- webtest .html files
1340d36c8f..0439f3ed86
- 0439f3 Fix insertBits tests to not test overflow cases for const input source (#1955)
- bc24cc Implement `unpack2x16float` tests (#1934)
- 1c4d99 Properly handle potential FTZ in quantizeToF16 tests (#1947)
- 0f0cf4 Implement `unpack4x8snorm` tests (#1950)
- e113fd Update encoder_state.spec.ts
- cf33c4 val: Add a control case to 'pass_end_invalid_order' test (#1948)
- 4df655 wgsl: Add robustness tests for builtin shadowing (#1939)
- 7fc3ca val: Use doCompute,doRender helpers in empty_bind_group_layouts_requires_empty_bind_groups.* tests (#1919)
- 23834e GPUBuffer.unmap() shouldn't fail even on unmapped or destroyed buffers (#1929)
- 3bf23a Implement `unpack2x16snorm` tests (#1935)
- 608c8a Handle error from division in unpack2x16unorm (#1944)
- da3915 Implement `unpack4x8unorm` tests (#1943)
- 41a299 Implement `unpack2x16unorm` tests (#1941)
Created with './tools/run cts roll'
Change-Id: Ifa3d71feac10bee37d84b2f444b90c7ef287a6a9
Cq-Include-Trybots: luci.chromium.try:dawn-try-win10-x86-rel,linux-dawn-rel,mac-dawn-rel,win-dawn-rel
Include-Ci-Only-Tests: true
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/108141
Kokoro: Ben Clayton <bclayton@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Auto-Submit: Ben Clayton <bclayton@google.com>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Dawn, a WebGPU implementation
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard.
More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL.
Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
- WebGPU C/C++ headers that applications and other building blocks use.
- The
webgpu.h
version that Dawn implements. - A C++ wrapper for the
webgpu.h
.
- The
- A "native" implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
- A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
- Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.
Helpful links:
- Dawn bug tracker if you find issues with Dawn.
- Tint bug tracker if you find issues with Tint.
- Dawn's mailing list for other discussions related to Dawn.
- Dawn's source code
- Dawn's Matrix chatroom for live discussion around contributing or using Dawn.
- WebGPU's Matrix chatroom
- Tint mirror for standalone usage.
Documentation table of content
Developer documentation:
- Dawn overview
- Building
- Contributing
- Code of Conduct
- Testing Dawn
- Debugging Dawn
- Dawn's infrastructure
- Dawn errors
- Tint experimental extensions
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
Status
(TODO)
License
Apache 2.0 Public License, please see LICENSE.
Disclaimer
This is not an officially supported Google product.
Description
CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
Languages
C++
59.9%
HLSL
18.2%
GLSL
17.3%
Go
2.1%
Objective-C++
0.8%
Other
1.6%