Ben Clayton 698cd29c77 Roll third_party/webgpu-cts/ 1340d36c8..0439f3ed8 (13 commits)
Update:
 - expectations.txt
 - ts_sources.txt
 - resource_files.txt
 - webtest .html files


1340d36c8f..0439f3ed86
 - 0439f3 Fix insertBits tests to not test overflow cases for const input source (#1955)
 - bc24cc Implement `unpack2x16float` tests (#1934)
 - 1c4d99 Properly handle potential FTZ in quantizeToF16 tests (#1947)
 - 0f0cf4 Implement `unpack4x8snorm` tests (#1950)
 - e113fd Update encoder_state.spec.ts
 - cf33c4 val: Add a control case to 'pass_end_invalid_order' test (#1948)
 - 4df655 wgsl: Add robustness tests for builtin shadowing (#1939)
 - 7fc3ca val: Use doCompute,doRender helpers in empty_bind_group_layouts_requires_empty_bind_groups.* tests (#1919)
 - 23834e GPUBuffer.unmap() shouldn't fail even on unmapped or destroyed buffers (#1929)
 - 3bf23a Implement `unpack2x16snorm` tests (#1935)
 - 608c8a Handle error from division in unpack2x16unorm (#1944)
 - da3915 Implement `unpack4x8unorm` tests (#1943)
 - 41a299 Implement `unpack2x16unorm` tests (#1941)

Created with './tools/run cts roll'

Change-Id: Ifa3d71feac10bee37d84b2f444b90c7ef287a6a9
Cq-Include-Trybots: luci.chromium.try:dawn-try-win10-x86-rel,linux-dawn-rel,mac-dawn-rel,win-dawn-rel
Include-Ci-Only-Tests: true
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/108141
Kokoro: Ben Clayton <bclayton@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Auto-Submit: Ben Clayton <bclayton@google.com>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
2022-11-02 15:07:30 +00:00
2022-10-13 12:55:42 +00:00
2022-11-01 22:45:35 +00:00
2022-05-30 18:00:58 +00:00
2022-06-18 16:16:11 +00:00
2020-03-02 15:47:43 -05:00
2022-04-10 22:14:00 +00:00
2022-08-18 18:02:00 +00:00
2021-12-02 21:25:58 +00:00
2022-07-20 15:53:14 +00:00

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.

Description
CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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