CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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Dawn Autoroller 6af2e30030 Roll ANGLE from 4b72bd1b82a9 to 786d237f39f1 (12 revisions)
4b72bd1b82..786d237f39

2023-01-30 i.nazarov@samsung.com Vulkan: Fixed bug in rx::vk::SharedFence with repeated init().
2023-01-30 ynovikov@chromium.org Revert "Metal: Avoid leaking buffers for GPU access for non-discrete"
2023-01-30 i.nazarov@samsung.com Added "git worktree" support into "commit_id.py".
2023-01-30 abdolrashidi@google.com Disable mutable texture upload due to render issue
2023-01-30 kpiddington@apple.com Metal: rewrite default uniforms and uniform blocks
2023-01-30 cclao@google.com Vulkan: Fold ThreadSafeCommandProcessor back to CommandProcessor
2023-01-30 jdapena@igalia.com Do not use std::locale in Vulkan memory allocation tracker
2023-01-30 cclao@google.com Vulkan: Merge ThreadSafeCommandQueue back into CommandQueue
2023-01-30 cclao@google.com Vulkan: Enable AndroidNativeFence_ClientWait test
2023-01-30 angle-autoroll@skia-public.iam.gserviceaccount.com Roll VK-GL-CTS from 821e153ac85a to bbf05746bf87 (8 revisions)
2023-01-30 angle-autoroll@skia-public.iam.gserviceaccount.com Roll Chromium from fb367de4643f to 97cd4b79248f (792 revisions)
2023-01-30 i.nazarov@samsung.com Vulkan: Fixed UB creating VkPipeline in warmUpPipelineCache().

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-dawn-autoroll
Please CC alanbaker@google.com on the revert to ensure that a human
is aware of the problem.

To file a bug in ANGLE: https://bugs.chromium.org/p/angleproject/issues/entry
To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry

To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md

Bug: None
Tbr: alanbaker@google.com
Change-Id: I9eace74c3214f6a4d6d5d117ea2840a8657ae3f8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/118042
Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Bot-Commit: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
2023-01-31 03:25:35 +00:00
.vscode tools/setup-build: Support x86 2022-10-13 12:55:42 +00:00
build_overrides remove use_system_libwayland 2023-01-25 19:32:15 +00:00
docs Remove `sig` deprecation. 2023-01-30 15:34:49 +00:00
generator generator_lib.py: Fix exception when racing for dir creation. 2022-12-19 11:14:54 +00:00
include Make EnumClassBitmask's BoolConvertible constructor explicit. 2023-01-30 13:51:32 +00:00
infra kokoro: Fix MSL validation 2023-01-10 22:03:21 +00:00
scripts Making SPIR-V ingestion and validation optional 2023-01-19 21:17:42 +00:00
src Change External Texture Rotation To Counter-Clockwise 2023-01-30 18:26:11 +00:00
test Remove `sig` deprecation. 2023-01-30 15:34:49 +00:00
third_party Roll third_party/webgpu-cts/ 9fbed0099..3f9b09b36 (8 commits) 2023-01-24 20:32:05 +00:00
tools tint/tests: Actually validate the generated WGSL 2023-01-27 16:33:30 +00:00
webgpu-cts Add workarounds to blit a buffer to a depth/stencil texture 2023-01-30 17:13:12 +00:00
.clang-format Add InsertBraces: true to .clang-format 2022-05-19 20:08:19 +00:00
.clang-tidy Update some forward declarations. 2022-05-30 18:00:58 +00:00
.gitattributes Pipeline cache D3D12 backend impl 2022-06-02 15:16:20 +00:00
.gitignore .gitignore: add .gclient_previous_custom_vars 2022-12-06 20:43:33 +00:00
.gn Roll third_party/angle/ 52c42e5a8..4aa0975e6 (35 commits) 2022-05-25 16:06:54 +00:00
AUTHORS Merge remote-tracking branch 'tint/main' into HEAD 2022-04-06 15:37:27 -04:00
BUILD.gn Remove old src/include folder 2022-06-18 16:16:11 +00:00
CMakeLists.txt code-coverage / turbocov fixes 2023-01-26 15:57:27 +00:00
CMakeSettings.json Normalize all line endings to LF 2022-04-08 14:18:28 +00:00
CODE_OF_CONDUCT.md Initial commit 2020-03-02 15:47:43 -05:00
CONTRIBUTING.md Combine contributing files. 2022-04-10 22:14:00 +00:00
CPPLINT.cfg Fixup CQ and Kokoro lint mismatches. 2022-04-13 16:14:26 +00:00
DEPS Roll ANGLE from 4b72bd1b82a9 to 786d237f39f1 (12 revisions) 2023-01-31 03:25:35 +00:00
DIR_METADATA Move metadata in OWNERS files to DIR_METADATA files 2021-02-04 01:26:43 +00:00
Doxyfile tint: add pretty printers for gdb and lldb 2022-10-27 20:17:45 +00:00
LICENSE Fix google3 license related issues 2021-12-02 21:25:58 +00:00
OWNERS Add bclayton's chromium account to OWNERS 2022-06-16 09:57:41 +00:00
PRESUBMIT.py tools: Move idlgen and run-cts to from dawn/node to tools/ 2022-12-12 23:06:43 +00:00
README.chromium Fix addition of README.md's content to README.chromium 2022-08-09 14:09:00 +00:00
README.md Fix addition of README.md's content to README.chromium 2022-08-09 14:09:00 +00:00
codereview.settings codereview.setings: default to not squashing on git cl upload 2021-03-10 18:35:58 +00:00
dawn.json Dawn: Deprecate DawnTogglesDeviceDescriptor with DawnTogglesDescriptor 2023-01-30 09:16:51 +00:00
dawn_wire.json Add Buffer.GetMapState() 2022-12-19 19:06:51 +00:00
go.mod go.mod: Pin github.com/sergi/go-diff to v1.1.0 2022-09-21 14:12:33 +00:00
go.sum go.mod: Pin github.com/sergi/go-diff to v1.1.0 2022-09-21 14:12:33 +00:00
go_presubmit_support.py Reland "Add expectations.txt validation to presubmit" 2022-12-08 21:57:55 +00:00
tint_overrides_with_defaults.gni Revert "Add GN build option to build using generated files." 2022-11-02 17:07:25 +00:00

README.md

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.