Dawn Autoroller 6ccfe36247 Roll ANGLE from 29624da3f288 to 6193274a528e (12 revisions)
29624da3f2..6193274a52

2022-10-21 jmadill@chromium.org Capture/Replay: Redesign in-memory call capture replay.
2022-10-20 jmadill@chromium.org Enum Utils: Add method to return enum value from string.
2022-10-20 jmadill@chromium.org Entry Points: Move enum helper to registry_xml.
2022-10-20 jmadill@chromium.org run_perf_tests.py: Fix test list unexpected error.
2022-10-20 chris@rive.app Actually use EXT_shader_framebuffer_fetch_non_coherent for PLS
2022-10-20 jmadill@chromium.org Capture/Replay: Move trace fixture into util/
2022-10-20 robert.mader@collabora.com EGL: Implement EGL_EXT_device_drm and EXT_device_drm_render_node
2022-10-20 jmadill@chromium.org Capture/Replay: Move shared trace code into src/common.
2022-10-20 jmadill@chromium.org Capture/Replay: Only inline strings.
2022-10-20 jmadill@chromium.org EGL: Resource IDs for Surface, Context and EGL Image.
2022-10-20 sywow.choi@samsung.com Vulkan: Make compatible with GCC
2022-10-20 cnorthrop@google.com FrameCapture: Fix UniformBlockBinding

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-dawn-autoroll
Please CC lokokung@google.com on the revert to ensure that a human
is aware of the problem.

To file a bug in ANGLE: https://bugs.chromium.org/p/angleproject/issues/entry
To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry

To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md

Bug: None
Tbr: lokokung@google.com
Change-Id: I7f67f2f922967e18cc03c15724e92e8ca9d68005
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/106600
Bot-Commit: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-10-21 02:16:07 +00:00
2022-10-13 12:55:42 +00:00
2022-10-20 22:45:50 +00:00
2022-10-20 22:45:50 +00:00
2022-05-30 18:00:58 +00:00
2022-10-03 02:48:52 +00:00
2022-06-18 16:16:11 +00:00
2020-03-02 15:47:43 -05:00
2022-04-10 22:14:00 +00:00
2022-08-18 18:02:00 +00:00
2022-09-01 16:47:59 +00:00
2021-12-02 21:25:58 +00:00
2022-07-20 15:53:14 +00:00

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.

Description
CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
Readme Multiple Licenses 145 MiB
Languages
C++ 59.9%
HLSL 18.2%
GLSL 17.3%
Go 2.1%
Objective-C++ 0.8%
Other 1.6%