Austin Eng 731b4a6b48 Roll third_party/webgpu-cts/ 4fd26fe4a..b033a4f1a (8 commits)
Regenerated:
 - expectations.txt
 - ts_sources.txt
 - test_list.txt
 - cache_list.txt
 - resource_files.txt
 - webtest .html files


4fd26fe4ab..b033a4f1ae
 - b033a4 Fix floating_point AbsoluteErrorInterval unittests (#2616)
 - 5570bf Add more uniformity validation tests (#2597)
 - 7b9d28 Fix gruntfile generate-listings ordering (#2615)
 - 6ac65a Switch to using sparseF32Range in f32 arithmetic tests (#2614)
 - db412d Factor out and dedup 'validate' step of presubmit (#2608)
 - e218a9 Split up the matrix f32 arithmetic tests (#2606)
 - 7a56a9 Handle uncaught internal errors in device_pool (#2611)
 - 13476e Move texture format info to its own file (#2607)

Created with './tools/run cts roll'

Change-Id: I66d1da50d5913b95bee2f1a29fa45bb878a04d39
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/134001
Kokoro: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
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Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.

Description
CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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