CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
760c399cfb
The structured CFG rule was revised/clarified in SPIR-V 1.6 Rev2 Validation now rejects a few cases. SpvParserTest, ValueFromBlockNotInBlockOrder SpvParserFunctionVarTest, EmitStatement_Phi_ValueFromBlockNotInBlockOrderIgnored SpvParserFunctionVarTest_EmitStatement_Phi_ValueFromBlockNotInBlockOrderIgnored - Originally from crbug.com/tint/804 Invalid by SPIR-V 1.6 Rev2 update to validation rules: - Block 80 is a structurally reachable continue target - Block 25 is not structually reachable, and not part of the loop, but branches to 80. vk-gl-cts/graphicsfuzz/cov-dead-branch-func-return-arg/0-opt.* - The continue construct with the continue target 37[%37] is not structurally post dominated by the back-edge block 64[%64] - The SPIRV-Tools inliner no longer creates such cases. It splits the single-block loop and pushes the continue target down. vk-gl-cts/graphicsfuzz/nested-for-loops-with-return/0-opt.spvasm - The loop headed at block 46 does not structurally dominate its merge block 44. There is a continue-target edge from 41 to 44. SpvParserCFGTest_ClassifyCFGEdges_BackEdge_MultiBlockLoop_MultiBlockContinueConstruct_ContinueIsHeader.spvasm SpvParserCFGTest_EmitBody_Loop_MultiBlockContinueIsEntireLoop.spvasm SpvParserCFGTest_LabelControlFlowConstructs_MultiBlockLoop_HeaderIsContinue.spvasm SpvParserCFGTest_SiblingLoopConstruct_ContinueIsWholeMultiBlockLoop.spvasm SpvParserCFGTest, ClassifyCFGEdges_BackEdge_MultiBlockLoop_MultiBlockContinueConstruct_ContinueIsHeader SpvParserCFGTest, EmitBody_Loop_MultiBlockContinueIsEntireLoop SpvParserCFGTest, LabelControlFlowConstructs_MultiBlockLoop_HeaderIsContinue SpvParserCFGTest, SiblingLoopConstruct_ContinueIsWholeMultiBlockLoop - Continue target 20 also its own loop header, but is not structurally post-dominated by the backedge block. - Delete the end-to-end test. - Keep the unit test because it's about classifying edges, but disable dumping into the end2end suites. Change-Id: I9ec2504aadd2fec9ea463901af7dc1b5f47481b5 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/95580 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Dan Sinclair <dsinclair@chromium.org> Commit-Queue: David Neto <dneto@google.com> |
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.vscode | ||
build_overrides | ||
docs | ||
generator | ||
include | ||
infra | ||
scripts | ||
src | ||
test | ||
third_party | ||
tools | ||
webgpu-cts | ||
.clang-format | ||
.clang-tidy | ||
.gitattributes | ||
.gitignore | ||
.gn | ||
AUTHORS | ||
BUILD.gn | ||
CMakeLists.txt | ||
CMakeSettings.json | ||
CODE_OF_CONDUCT.md | ||
CONTRIBUTING.md | ||
CPPLINT.cfg | ||
DEPS | ||
DIR_METADATA | ||
Doxyfile | ||
LICENSE | ||
OWNERS | ||
PRESUBMIT.py | ||
README.chromium | ||
README.md | ||
codereview.settings | ||
dawn.json | ||
dawn_wire.json | ||
go.mod | ||
go.sum | ||
tint_overrides_with_defaults.gni |
README.md
Dawn, a WebGPU implementation
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard.
More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL.
Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
- WebGPU C/C++ headers that applications and other building blocks use.
- The
webgpu.h
version that Dawn implements. - A C++ wrapper for the
webgpu.h
.
- The
- A "native" implementation of WebGPU using platforms' GPU APIs:
- D3D12 on Windows 10
- Metal on macOS and iOS
- Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
- OpenGL as best effort where available
- A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
- Tint is a compiler for the WebGPU Shader Language (WGSL).
Helpful links:
- Dawn bug tracker if you find issues with Dawn.
- Tint bug tracker if you find issues with Tint.
- Dawn's mailing list for other discussions related to Dawn.
- Dawn's source code
- Dawn's Matrix chatroom for live discussion around contributing or using Dawn.
- WebGPU's Matrix chatroom
- Tint mirror for standalone usage.
Documentation table of content
Developer documentation:
- Dawn overview
- Building
- Contributing
- Code of Conduct
- Testing Dawn
- Debugging Dawn
- Dawn's infrastructure
- Dawn errors
- Tint experimental extensions
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
Status
(TODO)
License
Apache 2.0 Public License, please see LICENSE.
Disclaimer
This is not an officially supported Google product.