CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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Le Hoang Quyen 7971bfe16f Add an option to enable implicit device synchronization.
1. Auto-generate mutex locking code in DawnNative's ProcTable's
functions. Using a mutex owned by the related Device.
  - Unless the function/class has "no autolock" attribute (new) in
  dawn.json. In which cases, no locking code will be auto-generated.
  - Currently Instance, Adapter, Surface, Encoder classes and
  Reference/Release method have "no autolock".

2. Added Feature::ImplicitDeviceSynchronization to enable Device's
mutex.
  - If this feature is disabled, lock/unlock Device's mutex is no-op.
  Auto-generated locking code will have no effect. This is the default.
  - This approach is used instead of generating two sets of ProcTable
  because it's cleaner and the internal code doesn't need to care about
  whether there is a mutex being locked or not. Furthermore, if there
  were two sets of ProcTable, and user used dawnProcSetProcs() to set
  global ProcTable, it would affect all other modules using different
  Devices. Even though those modules don't need thread safety.

Bug: dawn:1662
Change-Id: I75f0d28959f333318e4159916b259131581f79f5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/119940
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Quyen Le <lehoangquyen@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2023-04-05 19:35:07 +00:00
.vscode .vscode: Simplify build setup task 2023-03-04 00:49:51 +00:00
build_overrides remove use_system_libwayland 2023-01-25 19:32:15 +00:00
docs Add an option to enable implicit device synchronization. 2023-04-05 19:35:07 +00:00
generator Add an option to enable implicit device synchronization. 2023-04-05 19:35:07 +00:00
include Remove all NativeSwapChain* 2023-04-05 07:24:44 +00:00
infra Kokoro: Fix windows builds 2023-02-05 10:52:57 +00:00
scripts d3d11: implement Adaptor, Backend, etc 2023-04-03 21:33:54 +00:00
src Add an option to enable implicit device synchronization. 2023-04-05 19:35:07 +00:00
test [tint] do not emit space for binding group 0 2023-03-31 17:55:19 +00:00
third_party Roll third_party/webgpu-cts/ ca81780f0..15b8caf79 (13 commits) 2023-03-27 21:21:58 +00:00
tools tools/cts: Fix link in authentication error 2023-03-23 19:03:29 +00:00
webgpu-cts Enable CTS tests that have been fixed after latest roll 2023-03-29 06:42:19 +00:00
.clang-format Add InsertBraces: true to .clang-format 2022-05-19 20:08:19 +00:00
.clang-tidy Update some forward declarations. 2022-05-30 18:00:58 +00:00
.gitattributes Pipeline cache D3D12 backend impl 2022-06-02 15:16:20 +00:00
.gitignore .gitignore: Rm src/dawn/node/tools/bin/ 2023-02-05 11:03:44 +00:00
.gn Roll third_party/angle/ 52c42e5a8..4aa0975e6 (35 commits) 2022-05-25 16:06:54 +00:00
AUTHORS Merge remote-tracking branch 'tint/main' into HEAD 2022-04-06 15:37:27 -04:00
BUILD.gn Remove old src/include folder 2022-06-18 16:16:11 +00:00
CMakeLists.txt tint: fix UB const-eval div by zero 2023-03-24 18:44:02 +00:00
CMakeSettings.json Normalize all line endings to LF 2022-04-08 14:18:28 +00:00
CODE_OF_CONDUCT.md Initial commit 2020-03-02 15:47:43 -05:00
CONTRIBUTING.md Combine contributing files. 2022-04-10 22:14:00 +00:00
CPPLINT.cfg Fixup CQ and Kokoro lint mismatches. 2022-04-13 16:14:26 +00:00
DEPS Roll vulkan-deps from 9c3e3185817f to 9ed0219175ec (1 revision) 2023-04-05 17:59:02 +00:00
DIR_METADATA Move metadata in OWNERS files to DIR_METADATA files 2021-02-04 01:26:43 +00:00
Doxyfile tint: add pretty printers for gdb and lldb 2022-10-27 20:17:45 +00:00
LICENSE Fix google3 license related issues 2021-12-02 21:25:58 +00:00
OWNERS Set OWNERS to * on .txt files needed for CTS rolls 2023-02-13 10:17:04 +00:00
PRESUBMIT.py tools: Move idlgen and run-cts to from dawn/node to tools/ 2022-12-12 23:06:43 +00:00
README.chromium Fix addition of README.md's content to README.chromium 2022-08-09 14:09:00 +00:00
README.md Fix addition of README.md's content to README.chromium 2022-08-09 14:09:00 +00:00
codereview.settings codereview.setings: default to not squashing on git cl upload 2021-03-10 18:35:58 +00:00
dawn.json Add an option to enable implicit device synchronization. 2023-04-05 19:35:07 +00:00
dawn_wire.json Add AdapterBase::APIGetInstance 2023-03-24 15:50:50 +00:00
go.mod tools: Update go.chromium.org/luci dep 2023-03-14 14:42:18 +00:00
go.sum tools: Update go.chromium.org/luci dep 2023-03-14 14:42:18 +00:00
go_presubmit_support.py Reland "Add expectations.txt validation to presubmit" 2022-12-08 21:57:55 +00:00
tint_overrides_with_defaults.gni Reland "Add writer to emit the AST." 2023-03-07 18:28:38 +00:00

README.md

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.