CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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James Price 79f05996e1 cmake: Use -Wno-poison-system-directories
This fixes the build on certain macOS systems.

Change-Id: Ifac6d77c81982d0f147dd8197cf68a33d5cc909e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/111480
Kokoro: Kokoro <noreply+kokoro@google.com>
Auto-Submit: James Price <jrprice@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
Commit-Queue: James Price <jrprice@google.com>
2022-11-23 15:50:49 +00:00
.vscode tools/setup-build: Support x86 2022-10-13 12:55:42 +00:00
build_overrides Roll vulkan-deps from fb10489972ad to fc12bd106db5 (12 revisions) 2022-09-15 23:04:18 +00:00
docs tint: Remove textureSampleLevel(texture_external) 2022-11-18 11:17:41 +00:00
generator Add wire serialized command buffer padding. 2022-11-22 23:19:43 +00:00
include Use TINT_REFLECT for OverrideId 2022-11-22 22:23:55 +00:00
infra kokoro: Upgrade to GCC 10 2022-11-07 19:07:01 +00:00
scripts Temporarily disable dawn_use_angle on Android. 2022-09-21 19:17:16 +00:00
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CODE_OF_CONDUCT.md
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dawn.json Wire: Make validation error prior to OOM if mappedAtCreation == false 2022-11-23 02:06:11 +00:00
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README.md

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.