Ben Clayton 7f2b8cd8fc tint: Refactor Extensions / Enables.
* Extract ast::Enable::ExtensionKind to ast::Extension.
* Move the parsing out of ast::Enable and next to ast/extension.h
* Change the ast::Enable constructor to take the Extension, instead of
  a std::string. It's the WGSL parser's responsibility to parse, not the
  AST nodes.
* Add ProgramBuilder::Enable() helper.
* Keep ast::Module simple - keep track of the declared AST Enable nodes,
  don't do any deduplicating of the enabled extensions.
* Add the de-duplicated ast::Extensions to the sem::Module.
* Remove the kInternalExtensionForTesting enum value - we have kF16
  now, which can be used instead for testing.
* Rename kNoExtension to kNone.

Bug: tint:1472
Change-Id: I9af635e95d36991ea468e6e0bf6798bb50937edc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/90523
Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
Commit-Queue: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-05-18 22:41:48 +00:00
2022-04-19 22:25:45 +00:00
2022-05-18 22:41:48 +00:00
2022-05-18 22:41:48 +00:00
2022-05-17 15:44:52 +00:00
.gn
2022-05-11 00:22:55 +00:00
2022-04-11 16:40:00 +00:00
2020-03-02 15:47:43 -05:00
2022-04-10 22:14:00 +00:00
2022-03-25 13:18:46 +00:00
2022-04-11 22:27:34 +00:00
2022-05-02 20:44:21 +00:00
2022-05-02 20:44:21 +00:00
2021-12-02 21:25:58 +00:00

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL).

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.

Description
CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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