Corentin Wallez 7f45581f45 Revert "Skip flaky DrawIndirectTest.Uint32 on Win Intel Vulkan"
This reverts commit f6fd86c5246df09e1bc4d9c33207572e9536d24a.

Reason for revert: most likely fixed by a VVL roll, see issue dawn:1615

Original change's description:
> Skip flaky DrawIndirectTest.Uint32 on Win Intel Vulkan
>
> Bug: dawn:1620
> Change-Id: I1866630622d674fe24fbd355645dfb2b5a63280c
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/115480
> Auto-Submit: Yuly Novikov <ynovikov@chromium.org>
> Kokoro: Kokoro <noreply+kokoro@google.com>
> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
> Commit-Queue: Kai Ninomiya <kainino@chromium.org>

# Not skipping CQ checks because original CL landed > 1 day ago.

Bug: dawn:1620
Change-Id: I1060479ee4dae084197569599182e61da15128dd
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/116081
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
2023-01-04 04:47:01 +00:00
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2021-12-02 21:25:58 +00:00

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.

Description
CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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