Dawn Autoroller 82f6475faf Roll ANGLE from 9340f01d390b to e87a62fb7917 (21 revisions)
9340f01d39..e87a62fb79

2022-11-07 ayzhao@google.com Explicitly #include <errno> in WaylandWindow.cpp
2022-11-07 romanl@google.com Ensure replay is at the first frame on startTest().
2022-11-07 gert.wollny@collabora.com retrace: better error reporting
2022-11-07 romanl@google.com Improve error messages when failing to load a library.
2022-11-07 ynovikov@chromium.org Skip PixelLocalStorageTest.DrawStateReset on Pixel 6
2022-11-07 stha09@googlemail.com IWYU: add unistd.h for access in rx::DeviceVkLinux
2022-11-07 gert.wollny@collabora.com Capture/Replay: Make CaptureMidExecutionSetup param constant
2022-11-07 gert.wollny@collabora.com Capture/Replay: remove unused context param from scanSetupCalls
2022-11-07 kkinnunen@apple.com Metal: remove duplicate code in RenderPassDesc conversion
2022-11-07 angle-autoroll@skia-public.iam.gserviceaccount.com Roll Chromium from 1deca0664729 to 2d52bc63cf90 (559 revisions)
2022-11-04 chris@rive.app Add Store Ops to pixel local storage
2022-11-04 chris@rive.app Suppress PixelLocalStorageTest.ClearState on iOS (simulator)
2022-11-04 natsu@google.com Vulkan: Handle extension enumeration returning less than requested
2022-11-04 lubosz.sarnecki@collabora.com FrameCapture: Skip glGetActiveUniformBlockName calls.
2022-11-04 angle-autoroll@skia-public.iam.gserviceaccount.com Roll Chromium from 1d02faaf3aaa to 1deca0664729 (253 revisions)
2022-11-04 chris@rive.app Move PLS clear values back into context state
2022-11-03 kbr@chromium.org Update EGL_ANGLE_metal_shared_event_sync implementation.
2022-11-03 angle-autoroll@skia-public.iam.gserviceaccount.com Roll Chromium from 35e93669b8f2 to 1d02faaf3aaa (59 revisions)
2022-11-03 robert.mader@collabora.com Reland "Vulkan: Implement EGL_EXT_device_drm[_render_node]"
2022-11-03 angle-autoroll@skia-public.iam.gserviceaccount.com Roll Chromium from 5da1d1188b33 to 35e93669b8f2 (226 revisions)
2022-11-03 cclao@google.com Vulkan: Remove unused ShaderAndSerial

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-dawn-autoroll
Please CC rharrison@google.com on the revert to ensure that a human
is aware of the problem.

To file a bug in ANGLE: https://bugs.chromium.org/p/angleproject/issues/entry
To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry

To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md

Bug: None
Tbr: rharrison@google.com
Change-Id: Ia609a723962a59d3753557d04edbf00c49e9af9a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/108942
Bot-Commit: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
2022-11-07 22:39:37 +00:00
2022-10-13 12:55:42 +00:00
2022-11-07 16:15:55 +00:00
2022-11-07 19:07:01 +00:00
2022-11-01 22:45:35 +00:00
2022-05-30 18:00:58 +00:00
2022-06-18 16:16:11 +00:00
2020-03-02 15:47:43 -05:00
2022-04-10 22:14:00 +00:00
2022-08-18 18:02:00 +00:00
2021-12-02 21:25:58 +00:00
2022-07-20 15:53:14 +00:00

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.

Description
CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
Readme Multiple Licenses 145 MiB
Languages
C++ 59.9%
HLSL 18.2%
GLSL 17.3%
Go 2.1%
Objective-C++ 0.8%
Other 1.6%