dawn-cmake/src/dawn_native
Enrico Galli 83fe1bc34d D3D12: Added default optimized clear color to resource creation
Adding zero as the optimized clear value to silence a warning in
the D3D12 debug layer. Warning will still occur under non-zero
clears.

Bug: dawn:418
Change-Id: Idada948950f28130618834d966b237dcc39460c7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24300
Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Bryan Bernhart <bryan.bernhart@intel.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-07-08 07:39:56 +00:00
..
d3d12 D3D12: Added default optimized clear color to resource creation 2020-07-08 07:39:56 +00:00
metal Implement GPUBufferDescriptor.mappedAtCreation. 2020-07-07 11:21:51 +00:00
null Implement GPUBufferDescriptor.mappedAtCreation. 2020-07-07 11:21:51 +00:00
opengl Implement GPUBufferDescriptor.mappedAtCreation. 2020-07-07 11:21:51 +00:00
vulkan Implement GPUBufferDescriptor.mappedAtCreation. 2020-07-07 11:21:51 +00:00
Adapter.cpp Add WGPUAdapterProperties and expose it in DawnNative 2020-01-10 13:28:18 +00:00
Adapter.h Add WGPUAdapterProperties and expose it in DawnNative 2020-01-10 13:28:18 +00:00
AttachmentState.cpp Only mark objects as cached right before inserting into the cache 2019-10-30 00:20:03 +00:00
AttachmentState.h Make RefCounted derived objects have private destructors 2020-04-06 18:20:02 +00:00
BUILD.gn Vulkan: handle Instance extensions more programmatically 2020-06-11 11:48:05 +00:00
BackendConnection.cpp Add WGPUAdapterProperties and expose it in DawnNative 2020-01-10 13:28:18 +00:00
BackendConnection.h Add WGPUAdapterProperties and expose it in DawnNative 2020-01-10 13:28:18 +00:00
BindGroup.cpp Added constraints for too large uniform buffer bindings 2020-06-30 18:49:20 +00:00
BindGroup.h Add minimum buffer size validation 2020-06-19 21:39:23 +00:00
BindGroupAndStorageBarrierTracker.h Use TypedInteger for BindGroupIndex 2020-06-20 01:30:32 +00:00
BindGroupLayout.cpp Fix validation of multisampled BGL bindings 2020-06-23 00:22:24 +00:00
BindGroupLayout.h Add minimum buffer size validation 2020-06-19 21:39:23 +00:00
BindGroupTracker.h Use TypedInteger for BindGroupIndex 2020-06-20 01:30:32 +00:00
BindingInfo.h Use TypedInteger for BindGroupIndex 2020-06-20 01:30:32 +00:00
BuddyAllocator.cpp Fix two warnings. 2020-04-10 19:04:42 +00:00
BuddyAllocator.h Fix and enable -Wnested-anon-types 2020-04-30 15:58:28 +00:00
BuddyMemoryAllocator.cpp Prevent size overflow for sub-allocation. 2020-06-11 18:58:26 +00:00
BuddyMemoryAllocator.h Add some missing #includes. 2019-10-29 18:40:12 +00:00
Buffer.cpp Implement GPUBufferDescriptor.mappedAtCreation. 2020-07-07 11:21:51 +00:00
Buffer.h Implement GPUBufferDescriptor.mappedAtCreation. 2020-07-07 11:21:51 +00:00
CMakeLists.txt Vulkan: handle Instance extensions more programmatically 2020-06-11 11:48:05 +00:00
CachedObject.cpp Only mark objects as cached right before inserting into the cache 2019-10-30 00:20:03 +00:00
CachedObject.h Only mark objects as cached right before inserting into the cache 2019-10-30 00:20:03 +00:00
CommandAllocator.cpp Inline CommandAllocator/Iterator 2019-12-10 01:10:27 +00:00
CommandAllocator.h Inline CommandAllocator/Iterator 2019-12-10 01:10:27 +00:00
CommandBuffer.cpp Replace TextureCopyView::arrayLayer -> origin.z in backends 2020-06-26 11:07:00 +00:00
CommandBuffer.h Replace TextureCopyView::arrayLayer -> origin.z in backends 2020-06-26 11:07:00 +00:00
CommandBufferStateTracker.cpp Use TypedInteger for BindGroupIndex 2020-06-20 01:30:32 +00:00
CommandBufferStateTracker.h Use TypedInteger for BindGroupIndex 2020-06-20 01:30:32 +00:00
CommandEncoder.cpp Rephrasing CopyBufferToTexture validation 2020-07-07 10:18:51 +00:00
CommandEncoder.h Query API: WriteTimestamp 2020-07-01 10:48:16 +00:00
CommandValidation.cpp Rephrasing CopyBufferToTexture validation 2020-07-07 10:18:51 +00:00
CommandValidation.h Rephrasing CopyBufferToTexture validation 2020-07-07 10:18:51 +00:00
Commands.cpp Query API: WriteTimestamp 2020-07-01 10:48:16 +00:00
Commands.h Query API: WriteTimestamp 2020-07-01 10:48:16 +00:00
ComputePassEncoder.cpp Query API: WriteTimestamp 2020-07-01 10:48:16 +00:00
ComputePassEncoder.h Query API: WriteTimestamp 2020-07-01 10:48:16 +00:00
ComputePipeline.cpp Add minimum buffer size validation 2020-06-19 21:39:23 +00:00
ComputePipeline.h Only mark objects as cached right before inserting into the cache 2019-10-30 00:20:03 +00:00
DawnNative.cpp Refactor subresource related variables to a struct 2020-06-12 00:37:31 +00:00
Device.cpp Implement GPUBufferDescriptor.mappedAtCreation. 2020-07-07 11:21:51 +00:00
Device.h Vulkan: Enable robust buffer access if validation is on 2020-07-01 21:37:57 +00:00
DynamicUploader.cpp Limit heap growth when uploading with SetSubData. 2019-10-29 22:49:43 +00:00
DynamicUploader.h Limit heap growth when uploading with SetSubData. 2019-10-29 22:49:43 +00:00
EncodingContext.cpp Separate device lost from internal errors. 2020-04-01 12:07:43 +00:00
EncodingContext.h Separate device lost from internal errors. 2020-04-01 12:07:43 +00:00
Error.cpp Fix AssertAndIgnoreDeviceLossError to handle errors injected by fuzzer 2020-06-16 17:53:38 +00:00
Error.h Fix AssertAndIgnoreDeviceLossError to handle errors injected by fuzzer 2020-06-16 17:53:38 +00:00
ErrorData.cpp Separate device lost from internal errors. 2020-04-01 12:07:43 +00:00
ErrorData.h Separate device lost from internal errors. 2020-04-01 12:07:43 +00:00
ErrorInjector.cpp Reland "fuzzing: Add supportsErrorInjection option to DawnWireServerFuzzer" 2020-01-06 19:56:17 +00:00
ErrorInjector.h Reland "fuzzing: Add supportsErrorInjection option to DawnWireServerFuzzer" 2020-01-06 19:56:17 +00:00
ErrorScope.cpp Make error scope shutdown iterative instead of recursive. 2020-05-11 20:26:12 +00:00
ErrorScope.h Make error scope shutdown iterative instead of recursive. 2020-05-11 20:26:12 +00:00
ErrorScopeTracker.cpp Avoid processing already processed tick 2020-06-04 02:26:46 +00:00
ErrorScopeTracker.h Move and improve RefCounted 2020-04-20 17:36:22 +00:00
Extensions.cpp Reland "Check FP16 support on vulkan backend" 2020-06-08 12:18:21 +00:00
Extensions.h Reland "Check FP16 support on vulkan backend" 2020-06-08 12:18:21 +00:00
Fence.cpp Handle Device Lost for Fence and Queue::Signal 2020-02-06 00:56:35 +00:00
Fence.h Make RefCounted derived objects have private destructors 2020-04-06 18:20:02 +00:00
FenceSignalTracker.cpp Avoid processing already processed tick 2020-06-04 02:26:46 +00:00
FenceSignalTracker.h Move and improve RefCounted 2020-04-20 17:36:22 +00:00
Format.cpp Add depth texture sampling and tests for only depth32float 2020-04-22 19:54:00 +00:00
Format.h Merge BindGroupLayout and ShaderModule BindingInfos 2020-03-27 18:54:03 +00:00
Forward.h Query API: QuerySet 2020-06-11 00:34:14 +00:00
Instance.cpp Load Swiftshader Vulkan separately from the system Vulkan 2020-05-08 19:31:00 +00:00
Instance.h Load Swiftshader Vulkan separately from the system Vulkan 2020-05-08 19:31:00 +00:00
MapRequestTracker.cpp Avoid processing already processed tick 2020-06-04 02:26:46 +00:00
MapRequestTracker.h Refactor MapRequestTracker to be its own class file. 2020-05-19 01:29:32 +00:00
ObjectBase.cpp Make RefCounted derived objects have private destructors 2020-04-06 18:20:02 +00:00
ObjectBase.h Move and improve RefCounted 2020-04-20 17:36:22 +00:00
PassResourceUsage.h Query API: WriteTimestamp 2020-07-01 10:48:16 +00:00
PassResourceUsageTracker.cpp Fix a bug in PassResourceUsageTracker.cpp 2020-06-29 19:00:05 +00:00
PassResourceUsageTracker.h Add validation code for texture subresource usage tracking 2020-05-04 17:10:49 +00:00
PerStage.cpp Make dawn_native use the webgpu.h header 2019-10-23 11:57:41 +00:00
PerStage.h Make dawn_native use the webgpu.h header 2019-10-23 11:57:41 +00:00
Pipeline.cpp Changing pointers to Ref<> in GetOrCreateBGL 2020-07-01 13:09:46 +00:00
Pipeline.h Add minimum buffer size validation 2020-06-19 21:39:23 +00:00
PipelineLayout.cpp Changing pointers to Ref<> in GetOrCreateBGL 2020-07-01 13:09:46 +00:00
PipelineLayout.h Use TypedInteger for BindGroupIndex 2020-06-20 01:30:32 +00:00
ProgrammablePassEncoder.cpp Use TypedInteger for BindGroupIndex 2020-06-20 01:30:32 +00:00
ProgrammablePassEncoder.h Allow one texture as write-only storage and sampled in one compute pass 2020-04-22 00:55:43 +00:00
QuerySet.cpp Query API: WriteTimestamp 2020-07-01 10:48:16 +00:00
QuerySet.h Query API: WriteTimestamp 2020-07-01 10:48:16 +00:00
Queue.cpp Query API: WriteTimestamp 2020-07-01 10:48:16 +00:00
Queue.h Deprecate Buffer::SetSubData in favor of Queue::WriteBuffer 2020-06-02 09:24:39 +00:00
RenderBundle.cpp Remove the "Base" from pure-frontend dawn_native types 2019-11-13 17:00:37 +00:00
RenderBundle.h Make RefCounted derived objects have private destructors 2020-04-06 18:20:02 +00:00
RenderBundleEncoder.cpp BUILD.gn: enable additional warnings. 2020-04-08 16:04:32 +00:00
RenderBundleEncoder.h BUILD.gn: enable additional warnings. 2020-04-08 16:04:32 +00:00
RenderEncoderBase.cpp Add a size argument to Set[Vertex|Index]Buffer 2020-04-24 09:42:03 +00:00
RenderEncoderBase.h Add a size argument to Set[Vertex|Index]Buffer 2020-04-24 09:42:03 +00:00
RenderPassEncoder.cpp Query API: WriteTimestamp 2020-07-01 10:48:16 +00:00
RenderPassEncoder.h Query API: WriteTimestamp 2020-07-01 10:48:16 +00:00
RenderPipeline.cpp Use TypedInteger for BindGroupIndex 2020-06-20 01:30:32 +00:00
RenderPipeline.h Remove the "Base" from pure-frontend dawn_native types 2019-11-13 17:00:37 +00:00
ResourceHeap.h Resource Management 7: Device memory sub-allocation using buddy allocator. 2019-10-03 18:17:31 +00:00
ResourceHeapAllocator.h Add another missing #include. 2019-10-30 00:19:43 +00:00
ResourceMemoryAllocation.cpp Resource Management 7: Device memory sub-allocation using buddy allocator. 2019-10-03 18:17:31 +00:00
ResourceMemoryAllocation.h Residency 2: Create a d3d12::Heap During Direct Allocations 2020-03-09 15:53:19 +00:00
RingBufferAllocator.cpp Correctly support setSubData of 0 bytes. 2020-04-16 09:51:26 +00:00
RingBufferAllocator.h Replace size_t with uint64_t in ringbuffer. 2019-10-18 16:19:00 +00:00
Sampler.cpp Reland "Add ComparisonSampler binding type and validation tests" 2020-04-20 23:43:20 +00:00
Sampler.h Reland "Add ComparisonSampler binding type and validation tests" 2020-04-20 23:43:20 +00:00
ShaderModule.cpp Use TypedInteger for BindGroupIndex 2020-06-20 01:30:32 +00:00
ShaderModule.h Use TypedInteger for BindGroupIndex 2020-06-20 01:30:32 +00:00
StagingBuffer.cpp Memory manager: buffer uploads (D3D) - Part 1 2019-01-29 00:10:07 +00:00
StagingBuffer.h Memory manager: buffer uploads (D3D) - Part 1 2019-01-29 00:10:07 +00:00
Surface.cpp Update dawn.json to more closely match webgpu.h 2020-07-06 18:50:00 +00:00
Surface.h Move and improve RefCounted 2020-04-20 17:36:22 +00:00
Surface_metal.mm Introduce wgpu::Surface and implement it for HWND, X11 and Metal 2020-01-15 13:14:12 +00:00
SwapChain.cpp Optimize subresource tracking - use texture view 2020-06-15 18:26:12 +00:00
SwapChain.h Optimize subresource tracking - use texture view 2020-06-15 18:26:12 +00:00
Texture.cpp Texture: Change to mArrayLayerCount to mSize.depth 2020-06-15 09:57:51 +00:00
Texture.h Texture: Change to mArrayLayerCount to mSize.depth 2020-06-15 09:57:51 +00:00
ToBackend.h Query API: QuerySet 2020-06-11 00:34:14 +00:00
Toggles.cpp Implement buffer lazy initialization before writeBuffer 2020-07-06 08:24:30 +00:00
Toggles.h Implement buffer lazy initialization before writeBuffer 2020-07-06 08:24:30 +00:00
dawn_platform.h NativeSwapChainImplVk: Remove unnecessary transition on Configure 2020-05-06 07:12:48 +00:00