CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
Go to file
Jiawei Shao 872c1d7fe9 Add validations to the texture copies with BC formats
This patch adds the validation on the texture copies with BC formats.
1. BufferCopyView.offset in B2T and T2B copies must be a multiple of the
   compressed texel block size in bytes.
2. BufferCopyView.rowPitch in B2T and T2B copies refers to the number of
   bytes from the start of one row of blocks to the start of the next
   row of blocks.
3. BufferCopyView.imageHeight must be a multiple of the compressed texel
   block height (4 for BC formats).
4. All members in TextureCopyView.origin must be a multiple of the
   corresponding dimensions of the compressed texel block (4x4x1 for BC
   formats).
5. All the mumbers in 'copySize' must be a multiple of the corresponding
   dimensions of the compressed texel block (4x4x1 for BC formats)
   because D3D12 requires the width and height of a texture in BC
   formats must be multiples of 4.
6. Compute the texture size in non-zero mipmap levels with paddings for
   textures in BC formats when necessary.

BUG=dawn:42
TEST=dawn_unittests

Change-Id: Iac8d6c93ab8b37bb46becffd4175339722ab6016
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7860
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-06-18 01:06:09 +00:00
build_overrides Tell shaderc where to find SPIRV-Cross. 2018-12-14 20:33:50 +00:00
docs Add Debug Marker Functionality for D3D12 2019-05-22 22:35:22 +00:00
examples Update VertexInput (InputState) to match the spec - Part 3 2019-06-06 17:54:30 +00:00
generator Remove glad and replace it with our own GL header 2019-06-17 09:17:29 +00:00
infra/config Add 32 bit Linux/Windows builders to the Dawn CQ 2019-06-11 16:51:24 +00:00
scripts Split off common and libdawn / dawn_headers from BUILD.gn 2019-03-07 01:46:39 +00:00
src Add validations to the texture copies with BC formats 2019-06-18 01:06:09 +00:00
third_party Remove glad and replace it with our own GL header 2019-06-17 09:17:29 +00:00
.clang-format Add .clang-format 2017-11-28 16:18:39 -05:00
.gitignore Add wire_cmd.py and dawn_wire.json to autogenerate all wire commands. 2019-01-15 20:49:53 +00:00
.gn PRESUBMIT.py: Add formatting checks. 2018-09-11 08:06:36 -04:00
AUTHORS Rename NXT -> Dawn in the comments 2018-07-18 22:54:06 +02:00
BUILD.gn Remove glad and replace it with our own GL header 2019-06-17 09:17:29 +00:00
CONTRIBUTING.md Remove references to Github in README and CONTRIBUTING 2018-10-08 13:51:18 +00:00
DEPS Manually roll shaderc related dependencies 2019-06-10 19:01:17 +00:00
LICENSE Initial commit of all the NXT integration. 2017-04-20 14:38:20 -04:00
OWNERS Add component to OWNERS and fixup repo URL in README.chromium 2018-09-25 20:53:37 +00:00
PRESUBMIT.py PRESUBMIT.py: Add formatting checks. 2018-09-11 08:06:36 -04:00
README.chromium Add component to OWNERS and fixup repo URL in README.chromium 2018-09-25 20:53:37 +00:00
README.md README.md: Add a link to the mailing list. 2018-12-12 16:14:53 +00:00
codereview.settings Initial CQ configuration 2018-08-23 08:33:35 -04:00
dawn.json Implement CreateBufferMappedAsync in dawn_wire and dawn_native 2019-06-14 17:35:56 +00:00
dawn_wire.json Implement CreateBufferMappedAsync in dawn_wire and dawn_native 2019-06-14 17:35:56 +00:00

README.md

Dawn, a WebGPU implementation

Dawn (formerly NXT) is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. It exposes a C/C++ API that maps almost one-to-one to the WebGPU IDL and can be managed as part of a larger system such as a Web browser.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
  • A "native" implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on OSX (and eventually iOS)
    • Vulkan on Windows, Linux (eventually ChromeOS and Android too)
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers

Directory structure

  • dawn.json: description of the API used to drive code generators.
  • examples: examples showing how Dawn is used.
  • generator: code generator for files produces from dawn.json
    • templates: Jinja2 templates for the generator
  • scripts: scripts to support things like continuous testing, build files, etc.
  • src:
    • common: helper code shared between core Dawn libraries and tests/samples
    • dawn_native: native implementation of WebGPU, one subfolder per backend
    • dawn_wire: client-server implementation of WebGPU
    • include: public headers for Dawn
    • tests: internal Dawn tests
      • end2end: WebGPU tests performing GPU operations
      • unittests: unittests and by extension tests not using the GPU
        • validation: WebGPU validation tests not using the GPU (frontend tests)
    • utils: helper code to use Dawn used by tests and samples
  • third_party: directory where dependencies live as well as their buildfiles.

Building Dawn

Dawn uses the Chromium build system and dependency management so you need to install depot_tools and add it to the PATH.

On Linux you need to have the pkg-config command:

# Install pkg-config on Ubuntu
sudo apt-get install pkg-config

Then get the source as follows:

# Clone the repo as "dawn"
git clone https://dawn.googlesource.com/dawn dawn && cd dawn

# Bootstrap the gclient configuration
cp scripts/standalone.gclient .gclient

# Fetch external dependencies and toolchains with gclient
gclient sync

Then generate build files using gn args out/Debug or gn args out/Release. A text editor will appear asking build options, the most common option is is_debug=true/false; otherwise gn args out/Release --list shows all the possible options.

Then use ninja -C out/Release to build dawn and for example ./out/Release/dawn_end2end_tests to run the tests.

Contributing

Please read and follow CONTRIBUTING.md. Dawn doesn't have a formal coding style yet, except what's defined by our clang format style. Overall try to use the same style and convention as code around your change.

If you find issues with Dawn, please feel free to report them on the bug tracker. For other discussions, please post to Dawn's mailing list.

License

Please see LICENSE.

Disclaimer

This is not an officially supported Google product.