Corentin Wallez 8b5d804963 Revert "DISABLE WireBufferMappingReadTests.DestroyInsideMapReadCallback"
This reverts commit 1966ea9727de342342bea9a60667d6467f8f8b74.

Reason for revert: dawn:1619 has been fixed.

Original change's description:
> DISABLE WireBufferMappingReadTests.DestroyInsideMapReadCallback
>
> It is failing under ASAN but should be fixed after at the same time as
> issue dawn:1619 that makes mapping callbacks called only at the end of
> the BufferBase method.
>
> Bug: dawn:1619, dawn:1621
> Change-Id: Idfdb6e36432a47eaef63b46e041f1404a2562f40
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/116284
> Auto-Submit: Corentin Wallez <cwallez@chromium.org>
> Reviewed-by: Austin Eng <enga@chromium.org>
> Kokoro: Kokoro <noreply+kokoro@google.com>
> Commit-Queue: Austin Eng <enga@chromium.org>

# Not skipping CQ checks because original CL landed > 1 day ago.

Bug: dawn:1619
Fixed: dawn:1621
Change-Id: Ib700147543c12b35005b718b50ed1b19245cf0ff
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/117440
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2023-01-19 16:05:27 +00:00
2022-10-13 12:55:42 +00:00
2023-01-10 22:03:21 +00:00
2022-05-30 18:00:58 +00:00
2022-06-18 16:16:11 +00:00
2020-03-02 15:47:43 -05:00
2022-04-10 22:14:00 +00:00
2022-12-19 19:06:51 +00:00
2021-12-02 21:25:58 +00:00

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.

Description
CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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