mirror of
https://github.com/encounter/dawn-cmake.git
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389b86e7d7..7189e4cfe4
2023-02-23 hailinzhang@google.com vulkan: fix depth buffer renderpass loadOp issue.
2023-02-23 dcheng@chromium.org Define enable_safe_libcxx in build_overrides/build.gni.
2023-02-23 cnorthrop@google.com Traces: Add key frame support
2023-02-23 lexa.knyazev@gmail.com Refine sRGB mipmap generation
2023-02-23 abdolrashidi@google.com Vulkan: Use VMA suballocation for images
2023-02-23 abdolrashidi@google.com Update the common cube map texture in MipmapTest
2023-02-23 ynovikov@chromium.org Reenable GLES 1.0 conformance tests on Win/Intel
2023-02-23 ynovikov@chromium.org Keep MemoryBarrier macro defined
2023-02-23 ynovikov@chromium.org Update extension data
2023-02-23 jonahr@google.com Change enum allocation for EGL_PLATFORM_ANGLE_DISPLAY_KEY_ANGLE
2023-02-23 max@igalia.com Remove obsolete additional_readme_paths.json entries
2023-02-23 brucedawson@chromium.org Copy d3dcompiler_47.dll on ARM64 Windows builds
If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-dawn-autoroll
Please CC angle-team+autoroll@google.com,shrekshao@google.com on the revert to ensure that a human
is aware of the problem.
To file a bug in ANGLE: https://bugs.chromium.org/p/angleproject/issues/entry
To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry
To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md
Bug: None
Tbr: shrekshao@google.com
Change-Id: If69332344363a17a67abf98c3ddbb6d105fe17c6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/121380
Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Bot-Commit: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Dawn, a WebGPU implementation
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard.
More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL.
Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
- WebGPU C/C++ headers that applications and other building blocks use.
- The
webgpu.h
version that Dawn implements. - A C++ wrapper for the
webgpu.h
.
- The
- A "native" implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
- A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
- Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.
Helpful links:
- Dawn bug tracker if you find issues with Dawn.
- Tint bug tracker if you find issues with Tint.
- Dawn's mailing list for other discussions related to Dawn.
- Dawn's source code
- Dawn's Matrix chatroom for live discussion around contributing or using Dawn.
- WebGPU's Matrix chatroom
- Tint mirror for standalone usage.
Documentation table of content
Developer documentation:
- Dawn overview
- Building
- Contributing
- Code of Conduct
- Testing Dawn
- Debugging Dawn
- Dawn's infrastructure
- Dawn errors
- Tint experimental extensions
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
Status
(TODO)
License
Apache 2.0 Public License, please see LICENSE.
Disclaimer
This is not an officially supported Google product.
Description
CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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