Ben Clayton 8d98977a30 [tint][ir] Make the ir::BuilderImpl PIMPL
Black-box the BuilderImpl by putting the BuilderImpl into the
from_program.cc file.

Why:

* It means there's only a single definition of all the methods that need
  to be maintained, instead of pointlessly splitting code between two
  files (.cc / .h).
* It removes all the implementation details from the header.
* It removes a whole bunch of transitive includes, slowing compiles.
* It prevents the temptation for future #includes to
  private-implementation details.
* It reduces the amount of symbols declared outside of anonymous
  namespaces, reducing symbol polution and the amount of work on the
  linker.

Bug: tint:1718
Change-Id: I82838089f784ab003dae4ef06545bba1ca2401cc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/132321
Commit-Queue: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
2023-05-16 12:30:06 +00:00
2023-05-15 14:51:24 +00:00
2023-05-12 17:03:13 +00:00
2023-05-09 20:09:58 +00:00
2023-05-15 12:49:23 +00:00
2022-05-30 18:00:58 +00:00
2023-05-08 17:04:38 +00:00
2022-06-18 16:16:11 +00:00
2023-05-12 20:19:41 +00:00
2020-03-02 15:47:43 -05:00
2022-04-10 22:14:00 +00:00
2023-04-28 09:25:44 +00:00
2023-04-28 09:25:44 +00:00
2021-12-02 21:25:58 +00:00

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.

Description
CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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