Dawn Autoroller 9083f431b8 Roll ANGLE from 7e2336b1e85a to c18972fdef08 (9 revisions)
7e2336b1e8..c18972fdef

2023-05-24 mikes@lunarg.com Tests: Add Gangstar Vegas trace
2023-05-24 cclao@google.com Vulkan: Reduce CPU overhead for uniform buffer change
2023-05-24 cclao@google.com Vulkan: Move mWriteDescriptors out of DescriptorSetDescBuilder
2023-05-24 cclao@google.com Vulkan: Remove buffer/image tracking from DescriptorSetDescBuilder
2023-05-24 lexa.knyazev@gmail.com Compile ClampFragDepth on all backends
2023-05-24 geofflang@chromium.org Don't use system info collection in the GL backend on Android
2023-05-24 mark@lunarg.com Tests: Add Empires and Puzzles trace
2023-05-24 cnorthrop@google.com Tests: Add Kentucky Route Zero trace
2023-05-24 lexa.knyazev@gmail.com Vulkan: Limit clampFragDepth workaround to affected drivers

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-dawn-autoroll
Please CC angle-team+autoroll@google.com,shrekshao@google.com on the revert to ensure that a human
is aware of the problem.

To file a bug in ANGLE: https://bugs.chromium.org/p/angleproject/issues/entry
To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry

To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md

Bug: None
Tbr: shrekshao@google.com
Change-Id: I1406587ac0e258e3b8de7eccfc1b1f0e85bdd6d9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/134345
Bot-Commit: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
2023-05-25 04:41:34 +00:00
2023-05-22 15:16:39 +00:00
2023-05-23 09:39:29 +00:00
2023-05-18 00:23:27 +00:00
2022-05-30 18:00:58 +00:00
2023-05-08 17:04:38 +00:00
2022-06-18 16:16:11 +00:00
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2020-03-02 15:47:43 -05:00
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2021-12-02 21:25:58 +00:00

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.

Description
CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
Readme Multiple Licenses 145 MiB
Languages
C++ 59.9%
HLSL 18.2%
GLSL 17.3%
Go 2.1%
Objective-C++ 0.8%
Other 1.6%