CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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Dawn Autoroller 9083f431b8 Roll ANGLE from 7e2336b1e85a to c18972fdef08 (9 revisions)
7e2336b1e8..c18972fdef

2023-05-24 mikes@lunarg.com Tests: Add Gangstar Vegas trace
2023-05-24 cclao@google.com Vulkan: Reduce CPU overhead for uniform buffer change
2023-05-24 cclao@google.com Vulkan: Move mWriteDescriptors out of DescriptorSetDescBuilder
2023-05-24 cclao@google.com Vulkan: Remove buffer/image tracking from DescriptorSetDescBuilder
2023-05-24 lexa.knyazev@gmail.com Compile ClampFragDepth on all backends
2023-05-24 geofflang@chromium.org Don't use system info collection in the GL backend on Android
2023-05-24 mark@lunarg.com Tests: Add Empires and Puzzles trace
2023-05-24 cnorthrop@google.com Tests: Add Kentucky Route Zero trace
2023-05-24 lexa.knyazev@gmail.com Vulkan: Limit clampFragDepth workaround to affected drivers

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-dawn-autoroll
Please CC angle-team+autoroll@google.com,shrekshao@google.com on the revert to ensure that a human
is aware of the problem.

To file a bug in ANGLE: https://bugs.chromium.org/p/angleproject/issues/entry
To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry

To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md

Bug: None
Tbr: shrekshao@google.com
Change-Id: I1406587ac0e258e3b8de7eccfc1b1f0e85bdd6d9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/134345
Bot-Commit: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
2023-05-25 04:41:34 +00:00
.vscode [tools] Add 'add-gerrit-hashtags' tool 2023-05-16 14:36:37 +00:00
build_overrides remove use_system_libwayland 2023-01-25 19:32:15 +00:00
docs Fix more broken links in docs 2023-05-22 15:16:39 +00:00
generator Add ref release for webgpu.h 2023-05-23 09:39:29 +00:00
include Dawn: Deprecate DiscoverAdapters with DiscoverPhysicalDevices 2023-05-25 02:42:27 +00:00
infra Add Dawn android bots to CQ 2023-05-18 00:23:27 +00:00
scripts d3d11: compile d3d11 backend in chromium build 2023-05-03 23:42:25 +00:00
src Compat: Reject non-matching blend state / write mask 2023-05-25 04:37:12 +00:00
test [spirv-reader] Use type inference for var and let 2023-05-23 18:28:44 +00:00
third_party Roll third_party/webgpu-cts/ 4fd26fe4a..b033a4f1a (8 commits) 2023-05-22 21:56:44 +00:00
tools Add Dawn Android bots to CTS roller config 2023-05-25 00:23:17 +00:00
webgpu-cts Suppress Mac AMD sample_mask CTS tests 2023-05-23 23:58:38 +00:00
.clang-format Add InsertBraces: true to .clang-format 2022-05-19 20:08:19 +00:00
.clang-tidy Update some forward declarations. 2022-05-30 18:00:58 +00:00
.gitattributes Fix Kokoro Windows build 2023-05-08 17:04:38 +00:00
.gitignore Add .gitignore entry for /third_party/google_benchmark/src 2023-04-18 19:55:47 +00:00
.gn Roll third_party/angle/ 52c42e5a8..4aa0975e6 (35 commits) 2022-05-25 16:06:54 +00:00
AUTHORS Merge remote-tracking branch 'tint/main' into HEAD 2022-04-06 15:37:27 -04:00
BUILD.gn Remove old src/include folder 2022-06-18 16:16:11 +00:00
CMakeLists.txt Add fetch_dawn_dependencies 2023-05-12 20:19:41 +00:00
CMakeSettings.json Normalize all line endings to LF 2022-04-08 14:18:28 +00:00
CODE_OF_CONDUCT.md Initial commit 2020-03-02 15:47:43 -05:00
CONTRIBUTING.md Combine contributing files. 2022-04-10 22:14:00 +00:00
CPPLINT.cfg Fixup CQ and Kokoro lint mismatches. 2022-04-13 16:14:26 +00:00
DEPS Roll ANGLE from 7e2336b1e85a to c18972fdef08 (9 revisions) 2023-05-25 04:41:34 +00:00
DIR_METADATA Move metadata in OWNERS files to DIR_METADATA files 2021-02-04 01:26:43 +00:00
Doxyfile tint: add pretty printers for gdb and lldb 2022-10-27 20:17:45 +00:00
LICENSE Fix google3 license related issues 2021-12-02 21:25:58 +00:00
OWNERS Set OWNERS to * on .txt files needed for CTS rolls 2023-02-13 10:17:04 +00:00
PRESUBMIT.py tools: Move idlgen and run-cts to from dawn/node to tools/ 2022-12-12 23:06:43 +00:00
README.chromium Fix addition of README.md's content to README.chromium 2022-08-09 14:09:00 +00:00
README.md Fix addition of README.md's content to README.chromium 2022-08-09 14:09:00 +00:00
builder_impl_builtin_test.cc [ir] Spit builder_impl tests. 2023-05-04 18:01:26 +00:00
builder_impl_function_test.cc [ir] Spit builder_impl tests. 2023-05-04 18:01:26 +00:00
codereview.settings codereview.setings: default to not squashing on git cl upload 2021-03-10 18:35:58 +00:00
dawn.json Implement device.CreateErrorShaderModule() 2023-05-25 03:32:41 +00:00
dawn_wire.json Compat: Reject CubeArrays via Validation 2023-05-24 12:39:46 +00:00
go.mod [tools] Add 'add-gerrit-hashtags' tool 2023-05-16 14:36:37 +00:00
go.sum [tools] Add 'add-gerrit-hashtags' tool 2023-05-16 14:36:37 +00:00
go_presubmit_support.py Reland "Add expectations.txt validation to presubmit" 2022-12-08 21:57:55 +00:00
tint_overrides_with_defaults.gni tint/ir: Add GN option for building the IR 2023-04-26 22:05:42 +00:00

README.md

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.