mirror of
https://github.com/encounter/dawn-cmake.git
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Update:
- expectations.txt
- ts_sources.txt
- resource_files.txt
- webtest .html files
dac3646b15..d7e8d005dd
- d7e8d0 webgpu/shader: Migrate all `f32` expression tests to the CaseCache.
- ea0cfe Add a DataCache & expression CaseCache
- c6c3b7 op: Implement 'simple_blend_constant,setting_blend_constant' test in blending.spec.ts (#1984)
- da9eeb operation,rendering,blending nits (#1986)
- 9c990c Implement `refract` f32 tests (#1962)
- 6b5a1f transferControlToOffscreen nits
- 9eb57d Implement `fma` f32 tests (#1967)
- aa6489 op: Implement 'default_blend_color,initial_blend_color' test in blending.spec.ts (#1980)
- 7fbc3b Update rg11b10ufloat_renderable.spec.ts
- 473ddf Add rg11b10ufloat-renderable validation test plan (#1937)
- e36d82 Simplify code around ULP calculations and fix subtly wrong tests (#1974)
- 634afd op: op: Implement 'index_format,setIndexBuffer_different_formats' test in index_format.spec.ts (#1973)
- 62e3da op: Implement 'index_format,change_pipeline_after_setIndexBuffer' test in index_format.spec.ts (#1969)
- 60769d Add f16 test ranges to quantizeToF16
- 02f468 Fix quantizeToF16 tests to not test overflow cases for const input source
- f5f8fc Implement 'render_bundle_commands' test in encoder_open_state.spec.ts (#1961)
- f3375a Add support to load cross origin resources (#1951)
- 85e3b4 Convert asin, acos and atanh to a filtered range when needed. (#1963)
Created with './tools/run cts roll'
Change-Id: I9d5a39fd2b4d951e3b001d7eab656ec20609ab7b
Cq-Include-Trybots: luci.chromium.try:dawn-try-win10-x86-rel,linux-dawn-rel,mac-dawn-rel,win-dawn-rel
Include-Ci-Only-Tests: true
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/109765
Auto-Submit: Ben Clayton <bclayton@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Kokoro: Ben Clayton <bclayton@google.com>
Reviewed-by: James Price <jrprice@google.com>
Dawn, a WebGPU implementation
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard.
More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL.
Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
- WebGPU C/C++ headers that applications and other building blocks use.
- The
webgpu.h
version that Dawn implements. - A C++ wrapper for the
webgpu.h
.
- The
- A "native" implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
- A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
- Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.
Helpful links:
- Dawn bug tracker if you find issues with Dawn.
- Tint bug tracker if you find issues with Tint.
- Dawn's mailing list for other discussions related to Dawn.
- Dawn's source code
- Dawn's Matrix chatroom for live discussion around contributing or using Dawn.
- WebGPU's Matrix chatroom
- Tint mirror for standalone usage.
Documentation table of content
Developer documentation:
- Dawn overview
- Building
- Contributing
- Code of Conduct
- Testing Dawn
- Debugging Dawn
- Dawn's infrastructure
- Dawn errors
- Tint experimental extensions
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
Status
(TODO)
License
Apache 2.0 Public License, please see LICENSE.
Disclaimer
This is not an officially supported Google product.
Description
CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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