CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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Yuly Novikov 9ec7893ad4 Follow up on Roll third_party/webgpu-cts/ a41bc407a..72e3a2249
1. Restore Optiplex 7080 Linux in the suppressions removed in
   https://dawn-review.googlesource.com/c/dawn/+/96880
2. Generalize depth_clip_clamp suppressions, since other combinations
   fail on Intel UHD 630 bot, see:
https://luci-milo.appspot.com/ui/p/chromium/builders/ci/Dawn%20Linux%20x64%20Release%20(Intel%20UHD%20630)/764/overview

Change-Id: Ia88d2c9903180db7c5ce7d6b366cfc6e6b2135d0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/97000
Auto-Submit: Yuly Novikov <ynovikov@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2022-07-22 15:55:56 +00:00
.vscode .vscode/tasks.json - Add 'cmake gen' 2022-04-07 19:22:21 +00:00
build_overrides GN: Wayland build overrides 2022-06-27 15:17:34 +00:00
docs tint: Clean up legacy type cruft 2022-07-15 17:16:49 +00:00
generator dawn.json: Add the "chain roots" data for chained structs. 2022-07-14 12:58:25 +00:00
include d3d12: Destroy ExternalImageDXGI resources on device destruction 2022-07-13 11:33:51 +00:00
infra set $build/goma["use_luci_auth"] = True 2022-06-29 10:30:06 +00:00
scripts Add alternative method to use a version/git hash from a file. 2022-06-22 04:19:43 +00:00
src tint/resolver: Optimize node marking 2022-07-21 23:46:15 +00:00
test tint/resolver: Materialize objects when indexed with non-const index 2022-07-21 15:25:35 +00:00
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.clang-tidy Update some forward declarations. 2022-05-30 18:00:58 +00:00
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AUTHORS Merge remote-tracking branch 'tint/main' into HEAD 2022-04-06 15:37:27 -04:00
BUILD.gn Remove old src/include folder 2022-06-18 16:16:11 +00:00
CMakeLists.txt GL: implement EGL context creation in Dawn native. 2022-06-29 15:29:41 +00:00
CMakeSettings.json Normalize all line endings to LF 2022-04-08 14:18:28 +00:00
CODE_OF_CONDUCT.md Initial commit 2020-03-02 15:47:43 -05:00
CONTRIBUTING.md Combine contributing files. 2022-04-10 22:14:00 +00:00
CPPLINT.cfg Fixup CQ and Kokoro lint mismatches. 2022-04-13 16:14:26 +00:00
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dawn.json dawn: Add Device::CreateErrorTexture(desc) 2022-07-20 16:07:44 +00:00
dawn_wire.json dawn: Add Device::CreateErrorTexture(desc) 2022-07-20 16:07:44 +00:00
go.mod tools: Add the 'cts export' sub-command 2022-05-02 20:44:21 +00:00
go.sum tools: Add the 'cts export' sub-command 2022-05-02 20:44:21 +00:00
tint_overrides_with_defaults.gni Move tint unittest behind a build flag. 2022-06-22 12:40:43 +00:00

README.md

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL).

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.