mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-07-07 13:45:51 +00:00
87815de2b5..701ef3f228
2022-12-06 angle-autoroll@skia-public.iam.gserviceaccount.com Roll SwiftShader from e6a3153888f0 to 2783f6bf0a03 (2 revisions)
2022-12-06 angle-autoroll@skia-public.iam.gserviceaccount.com Roll vulkan-deps from ca8ca2aba961 to a497ee9d6755 (62 revisions)
2022-12-06 angle-autoroll@skia-public.iam.gserviceaccount.com Roll SwiftShader from 6a259c87ef52 to e6a3153888f0 (24 revisions)
2022-12-06 abdolrashidi@google.com Suppress VUID-vkCmdDraw-None-06887
2022-12-06 abdolrashidi@google.com Skip AssignAssignmentToSwizzled on SwS Linux/Win
2022-12-06 abdolrashidi@google.com Add cmnt for VUID-vkDestroySemaphore suppression
2022-12-05 cclao@google.com Vulkan: Make mLargestAllocatedIndex atomic
2022-12-05 syoussefi@chromium.org Vulkan: Make sure program's pipeline cache is created
2022-12-05 cclao@google.com Vulkan: Remove RenderPassSerial
If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-dawn-autoroll
Please CC senorblanco@google.com on the revert to ensure that a human
is aware of the problem.
To file a bug in ANGLE: https://bugs.chromium.org/p/angleproject/issues/entry
To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry
To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md
Bug: None
Tbr: senorblanco@google.com
Change-Id: Ib9107880f9a841010b1f1b29c3d253c0939fa27f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/112980
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Bot-Commit: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Dawn, a WebGPU implementation
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard.
More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL.
Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
- WebGPU C/C++ headers that applications and other building blocks use.
- The
webgpu.h
version that Dawn implements. - A C++ wrapper for the
webgpu.h
.
- The
- A "native" implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
- A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
- Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.
Helpful links:
- Dawn bug tracker if you find issues with Dawn.
- Tint bug tracker if you find issues with Tint.
- Dawn's mailing list for other discussions related to Dawn.
- Dawn's source code
- Dawn's Matrix chatroom for live discussion around contributing or using Dawn.
- WebGPU's Matrix chatroom
- Tint mirror for standalone usage.
Documentation table of content
Developer documentation:
- Dawn overview
- Building
- Contributing
- Code of Conduct
- Testing Dawn
- Debugging Dawn
- Dawn's infrastructure
- Dawn errors
- Tint experimental extensions
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
Status
(TODO)
License
Apache 2.0 Public License, please see LICENSE.
Disclaimer
This is not an officially supported Google product.
Description
CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
Languages
C++
59.9%
HLSL
18.2%
GLSL
17.3%
Go
2.1%
Objective-C++
0.8%
Other
1.6%