CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
a5f24e590a
Renames dawn_native::ComponentTypeBit to SampleTypeBit and makes the bitmask match wgpu::TextureSampleType. wgpu::TextureComponentType should be removed in a follow-up CL. The Format table is augmented with float/unfilterable-float information so that textures can be validated against the BGLEntry's TextureSampleType. EntryPointMetadata::ShaderBindingInfo no longer inherits BindingInfo because the two types are diverging further. Most notably, this CL reflects from Tint the supported SampleTypeBits for texture bindings. This bitset is validated against the bind group layout. Adds an isFiltering getter to SamplerBase. A filtering sampler must not be used with a non-filtering sampler binding. Lastly, the CL reflects sampler/texture pairs from Tint and validates an entrypoint against the pipeline layout that a filtering sampler is not used with an unfilterable-float texture binding. Bug: dawn:367 Change-Id: If9f2c0d8fbad5641c2ecc30615a3c68a6ed6150a Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/56521 Reviewed-by: Jiawei Shao <jiawei.shao@intel.com> Commit-Queue: Austin Eng <enga@chromium.org> |
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.vscode | ||
build_overrides | ||
docs | ||
examples | ||
generator | ||
infra/config | ||
scripts | ||
src | ||
third_party | ||
tools/memory/asan | ||
.clang-format | ||
.gitattributes | ||
.gitignore | ||
.gn | ||
AUTHORS | ||
BUILD.gn | ||
CMakeLists.txt | ||
DEPS | ||
DIR_METADATA | ||
LICENSE | ||
OWNERS | ||
PRESUBMIT.py | ||
README.chromium | ||
README.md | ||
codereview.settings | ||
dawn.json | ||
dawn_wire.json |
README.md
Dawn, a WebGPU implementation
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard.
More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL.
Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
- WebGPU C/C++ headers that applications and other building blocks use.
- The
webgpu.h
version that Dawn implements. - A C++ wrapper for the
webgpu.h
.
- The
- A "native" implementation of WebGPU using platforms' GPU APIs:
- D3D12 on Windows 10
- Metal on macOS and iOS
- Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
- OpenGL as best effort where available
- A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
Helpful links:
- Dawn's bug tracker if you find issues with Dawn.
- Dawn's mailing list for other discussions related to Dawn.
- Dawn's source code
- Dawn's Matrix chatroom for live discussion around contributing or using Dawn.
- WebGPU's Matrix chatroom
Documentation table of content
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
Status
(TODO)
License
Apache 2.0 Public License, please see LICENSE.
Disclaimer
This is not an officially supported Google product.