Brandon Jones a5f8e8e34a Check to ensure pMessageIdName is not null
Previously we were checking against a list of skipped messages using
both the pMessageIdName and pMessage from a Vulkan debug info callback.
The spec, however, indicates that the pMessageIdName may be NULL.

This change checks to see if that value is NULL before doing any further
checks, and if so always indicates that the message should not be
skipped. (No other code in Dawn references the pMessageIdName.)

See the appropriate page of the Vulkan spec for details:
https://registry.khronos.org/vulkan/specs/1.3-extensions/man/html/VkDebugUtilsMessengerCallbackDataEXT.html

Change-Id: Idd8bf312db31d6cea8e6ce42a47254f182b1070e
Bug: chromium:1411047
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/117594
Kokoro: Kai Ninomiya <kainino@chromium.org>
Kokoro: Brandon Jones <bajones@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2023-01-31 04:11:17 +00:00
2022-10-13 12:55:42 +00:00
2023-01-30 15:34:49 +00:00
2023-01-10 22:03:21 +00:00
2023-01-30 15:34:49 +00:00
2022-05-30 18:00:58 +00:00
2022-06-18 16:16:11 +00:00
2023-01-26 15:57:27 +00:00
2020-03-02 15:47:43 -05:00
2022-04-10 22:14:00 +00:00
2022-12-19 19:06:51 +00:00
2021-12-02 21:25:58 +00:00

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.

Description
CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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