Dawn Autoroller a6aad29077 Roll ANGLE from baeec4db1628 to 2f3ce7b69efb (8 revisions)
baeec4db16..2f3ce7b69e

2023-02-02 angle-autoroll@skia-public.iam.gserviceaccount.com Roll vulkan-deps from 30323acb3089 to c7184adab227 (11 revisions)
2023-02-02 penghuang@chromium.org Fix glMapBufferRange() failure with D3D11 backend
2023-02-02 geofflang@chromium.org Metal: Add an in-memory MTLLibrary cache.
2023-02-02 angle-autoroll@skia-public.iam.gserviceaccount.com Roll VK-GL-CTS from bbf05746bf87 to 435efeefbc72 (1 revision)
2023-02-02 kpiddington@apple.com Reland "Metal: rewrite default uniforms and uniform blocks"
2023-02-02 jonahr@google.com Enable X11 and OpenGL backends for CastOS.
2023-02-02 lexa.knyazev@gmail.com Fix stencil and depth/stencil data uploads
2023-02-02 angle-autoroll@skia-public.iam.gserviceaccount.com Roll SwiftShader from d25c7a174ad7 to bcb8f46b86b7 (1 revision)

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-dawn-autoroll
Please CC alanbaker@google.com,angle-team+autoroll@google.com on the revert to ensure that a human
is aware of the problem.

To file a bug in ANGLE: https://bugs.chromium.org/p/angleproject/issues/entry
To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry

To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md

Bug: None
Tbr: alanbaker@google.com
Change-Id: Ib8fb0eb33849a47c08ce25f7469bf779938a2f14
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/118480
Bot-Commit: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
2023-02-02 23:19:36 +00:00
2022-10-13 12:55:42 +00:00
2023-01-30 15:34:49 +00:00
2023-02-01 15:02:56 +00:00
2022-05-30 18:00:58 +00:00
2022-06-18 16:16:11 +00:00
2023-01-26 15:57:27 +00:00
2020-03-02 15:47:43 -05:00
2022-04-10 22:14:00 +00:00
2022-12-19 19:06:51 +00:00
2021-12-02 21:25:58 +00:00

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.

Description
CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
Readme Multiple Licenses 145 MiB
Languages
C++ 59.9%
HLSL 18.2%
GLSL 17.3%
Go 2.1%
Objective-C++ 0.8%
Other 1.6%