Ben Clayton a8236a5529 tint/ir: Remove value id field.
There's a few reasons for this change:
* Not all values have identifiers, and carrying redundant fields is
  inefficent.
* Not all IDs will be integers - much like LLVM IR and SPIR-V, we will
  likely want to disassemble with textual identifiers, so a uint32_t
  is not ideal, and a std::string is even more bloat for each value.
* Transforms don't use identifiers, but instead raw pointers. We don't
  want to encourage using IDs as they're simply a less-efficient way to
  refer to values.
* This makes values consistent with types and flow-control blocks, as
  they will both have their disassembly ID generated by the
  disassembler.

The next step will be to add a hashmap to the module so that
pre-declared value names can be stored out-of-band.

Bug: tint:1718
Change-Id: I80beafc165f2bde54cc44a91015776926ca952b2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/131740
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: James Price <jrprice@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
2023-05-09 21:17:59 +00:00
2023-05-08 16:45:38 +00:00
2023-02-05 10:52:57 +00:00
2023-05-09 21:17:59 +00:00
2023-05-09 20:09:58 +00:00
2022-05-30 18:00:58 +00:00
2023-05-08 17:04:38 +00:00
2022-06-18 16:16:11 +00:00
2020-03-02 15:47:43 -05:00
2022-04-10 22:14:00 +00:00
2023-04-28 09:25:44 +00:00
2023-04-28 09:25:44 +00:00
2021-12-02 21:25:58 +00:00

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.

Description
CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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