CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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Antonio Maiorano aedda6a500 tint: remove all inf/nan input cases for const-eval builtin tests
Bug: tint:1581
Bug: tint:1747
Change-Id: I26dec12c6abbb29f1128c3b3205fd2beb0058bd2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/110702
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
2022-11-18 05:45:17 +00:00
.vscode tools/setup-build: Support x86 2022-10-13 12:55:42 +00:00
build_overrides Roll vulkan-deps from fb10489972ad to fc12bd106db5 (12 revisions) 2022-09-15 23:04:18 +00:00
docs tint: Implement pointer alias analysis 2022-11-17 17:27:27 +00:00
generator dawn::wire validate that the generation must be strictly increasing 2022-11-04 15:29:23 +00:00
include Metal: Implement begin/end access synchronization with MTLSharedEvent 2022-11-04 22:06:20 +00:00
infra kokoro: Upgrade to GCC 10 2022-11-07 19:07:01 +00:00
scripts Temporarily disable dawn_use_angle on Android. 2022-09-21 19:17:16 +00:00
src tint: remove all inf/nan input cases for const-eval builtin tests 2022-11-18 05:45:17 +00:00
test tint: delete e2e tests with inf/nan args to const eval expressions 2022-11-18 05:45:17 +00:00
third_party Roll third_party/webgpu-cts/ 622cac9c6..992c9a857 (1 commit) 2022-11-17 22:43:58 +00:00
tools tools cts/roll: Generate cache file list 2022-11-17 22:38:04 +00:00
webgpu-cts tint: make const eval of binary ops on concrete values fail on NaN/Inf 2022-11-18 05:45:17 +00:00
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.clang-tidy Update some forward declarations. 2022-05-30 18:00:58 +00:00
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.gitignore tint: Skip e2e test validation for known-good 2022-11-14 13:58:36 +00:00
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AUTHORS Merge remote-tracking branch 'tint/main' into HEAD 2022-04-06 15:37:27 -04:00
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CMakeLists.txt tint/resolver: Move from STL to tint::utils containers 2022-11-09 20:55:33 +00:00
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CODE_OF_CONDUCT.md Initial commit 2020-03-02 15:47:43 -05:00
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CPPLINT.cfg Fixup CQ and Kokoro lint mismatches. 2022-04-13 16:14:26 +00:00
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Doxyfile tint: add pretty printers for gdb and lldb 2022-10-27 20:17:45 +00:00
LICENSE Fix google3 license related issues 2021-12-02 21:25:58 +00:00
OWNERS Add bclayton's chromium account to OWNERS 2022-06-16 09:57:41 +00:00
PRESUBMIT.py PRESUBMIT: Check that generated files aren't stale 2022-11-16 21:34:14 +00:00
README.chromium Fix addition of README.md's content to README.chromium 2022-08-09 14:09:00 +00:00
README.md Fix addition of README.md's content to README.chromium 2022-08-09 14:09:00 +00:00
codereview.settings codereview.setings: default to not squashing on git cl upload 2021-03-10 18:35:58 +00:00
dawn.json Provide origin info for ExternalTexture 2022-11-03 09:03:01 +00:00
dawn_wire.json Add DeviceBase::APIGetAdapter 2022-08-18 18:02:00 +00:00
go.mod go.mod: Pin github.com/sergi/go-diff to v1.1.0 2022-09-21 14:12:33 +00:00
go.sum go.mod: Pin github.com/sergi/go-diff to v1.1.0 2022-09-21 14:12:33 +00:00
go_presubmit_support.py Add go tests to presubmit 2022-09-06 18:20:33 +00:00
tint_overrides_with_defaults.gni Revert "Add GN build option to build using generated files." 2022-11-02 17:07:25 +00:00

README.md

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.