Dawn Autoroller b2ec2c3505 Roll ANGLE from 081764c84d38 to a8146c5d0bba (6 revisions)
081764c84d..a8146c5d0b

2023-01-27 angle-autoroll@skia-public.iam.gserviceaccount.com Roll vulkan-deps from 8a9f79f08d79 to d723200bd4b5 (1 revision)
2023-01-27 angle-autoroll@skia-public.iam.gserviceaccount.com Roll Chromium from 5c03f547ddf9 to fb367de4643f (549 revisions)
2023-01-27 angle-autoroll@skia-public.iam.gserviceaccount.com Roll vulkan-deps from a2f348c2039f to 8a9f79f08d79 (22 revisions)
2023-01-27 m.maiya@samsung.com Reland "Add support for glShaderBinary"
2023-01-27 chris@rive.app Move d3d11 BCX textures to the "UNREACHABLE" section for clears
2023-01-26 mikes@lunarg.com Tests: Add Dragon Ball Z Dokkan Battle trace

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-dawn-autoroll
Please CC enga@google.com on the revert to ensure that a human
is aware of the problem.

To file a bug in ANGLE: https://bugs.chromium.org/p/angleproject/issues/entry
To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry

To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md

Bug: None
Tbr: enga@google.com
Change-Id: I6e3d266343a917ce2808a21f1513fb0618534a40
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/117941
Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Bot-Commit: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
2023-01-27 14:23:35 +00:00
2022-10-13 12:55:42 +00:00
2023-01-10 22:03:21 +00:00
2023-01-26 16:03:08 +00:00
2023-01-26 16:03:08 +00:00
2022-05-30 18:00:58 +00:00
2022-06-18 16:16:11 +00:00
2023-01-26 15:57:27 +00:00
2020-03-02 15:47:43 -05:00
2022-04-10 22:14:00 +00:00
2022-12-19 19:06:51 +00:00
2021-12-02 21:25:58 +00:00

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.

Description
CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
Readme Multiple Licenses 145 MiB
Languages
C++ 59.9%
HLSL 18.2%
GLSL 17.3%
Go 2.1%
Objective-C++ 0.8%
Other 1.6%