Dawn Autoroller b4b82f55af Roll ANGLE from c31e783fb845 to a62204c35579 (18 revisions)
c31e783fb8..a62204c355

2022-06-16 brianosman@google.com Guard all imports of wayland.gni with angle_use_wayland
2022-06-16 angle-autoroll@skia-public.iam.gserviceaccount.com Roll SwiftShader from 20c04524ee8a to cfcb44322bcc (4 revisions)
2022-06-16 angle-autoroll@skia-public.iam.gserviceaccount.com Roll Chromium from c8885f7596b7 to e6f032b42bce (339 revisions)
2022-06-15 angle-autoroll@skia-public.iam.gserviceaccount.com Roll vulkan-deps from 1762849caed4 to 21fa1f0acbfa (11 revisions)
2022-06-15 dnfield@google.com Missing include for std::isdigit
2022-06-15 romanl@google.com Ensure ANGLERenderTest.mTestParams lifetime using unique_ptr
2022-06-15 jmadill@chromium.org Expose the EGL Display Context Set in the DisplayState.
2022-06-15 romanl@google.com Turn missing {trace_name}.json trace files into test failures.
2022-06-15 angle-autoroll@skia-public.iam.gserviceaccount.com Roll Chromium from 664494793778 to c8885f7596b7 (146 revisions)
2022-06-15 romanl@google.com Always log FATAL, ERR messages
2022-06-15 ianelliott@google.com Enable perFrameWindowSizeQuery on Android
2022-06-15 angle-autoroll@skia-public.iam.gserviceaccount.com Roll Chromium from 41a77d56876c to 664494793778 (497 revisions)
2022-06-15 constantine.shablya@collabora.com Add GL_NV_read_depth_stencil
2022-06-14 angle-autoroll@skia-public.iam.gserviceaccount.com Roll SwiftShader from ee0d0b41a626 to 20c04524ee8a (21 revisions)
2022-06-14 hob@chromium.org Enable X11 defines on ChromeOS
2022-06-14 gert.wollny@collabora.com Vulkan: set storage external memory before the description
2022-06-14 antonio.caggiano@collabora.com GN: Wayland build overrides
2022-06-14 ynovikov@chromium.org Skip flaky hanging MultithreadingTestES3 on Linux SwANGLE

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-dawn-autoroll
Please CC rharrison@google.com on the revert to ensure that a human
is aware of the problem.

To file a bug in ANGLE: https://bugs.chromium.org/p/angleproject/issues/entry
To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry

To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md

Bug: None
Tbr: rharrison@google.com
Change-Id: I8f2ae2c3eab531b3856d084d45fc26cc08956f6f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/93924
Bot-Commit: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
2022-06-16 15:09:38 +00:00
2022-06-16 12:01:27 +00:00
2022-06-13 16:58:27 +00:00
2022-06-16 13:44:38 +00:00
2022-06-16 12:01:27 +00:00
2022-06-10 18:33:23 +00:00
2022-05-30 18:00:58 +00:00
2022-05-19 13:07:49 +00:00
2022-04-11 16:40:00 +00:00
2020-03-02 15:47:43 -05:00
2022-04-10 22:14:00 +00:00
2022-04-11 22:27:34 +00:00
2022-05-02 20:44:21 +00:00
2022-05-02 20:44:21 +00:00
2021-12-02 21:25:58 +00:00

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL).

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.

Description
CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
Readme Multiple Licenses 145 MiB
Languages
C++ 59.9%
HLSL 18.2%
GLSL 17.3%
Go 2.1%
Objective-C++ 0.8%
Other 1.6%