CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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Yan,Shaobo b663db0584 Skip external_texture,video:* tests due to incorrect expectation values
Current expectation values in external_texture,video:* is not correct.
CTS issue 2042 (https://github.com/gpuweb/cts/issues/2042) has been filed to fix it.
Skip these tests temporarily.

Bug: dawn:1082
Change-Id: Idaebe4f7e628a355adf6dd3db8f0ba2b35549e91
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/112500
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2022-12-01 07:56:42 +00:00
.vscode tools/setup-build: Support x86 2022-10-13 12:55:42 +00:00
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docs tint: Remove textureSampleLevel(texture_external) 2022-11-18 11:17:41 +00:00
generator Add wire serialized command buffer padding. 2022-11-22 23:19:43 +00:00
include Use TINT_REFLECT for OverrideId 2022-11-22 22:23:55 +00:00
infra kokoro: Upgrade to GCC 10 2022-11-07 19:07:01 +00:00
scripts Temporarily disable dawn_use_angle on Android. 2022-09-21 19:17:16 +00:00
src Tint: Fix extractBits polyfill 2022-11-30 23:55:28 +00:00
test Tint: Fix extractBits polyfill 2022-11-30 23:55:28 +00:00
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CPPLINT.cfg Fixup CQ and Kokoro lint mismatches. 2022-04-13 16:14:26 +00:00
DEPS Roll vulkan-deps from 3498758dacaa to af77d06fcb68 (7 revisions) 2022-12-01 00:42:52 +00:00
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dawn.json Add ExternalTexture Rotate and FlipY Functionality 2022-11-30 21:32:26 +00:00
dawn_wire.json Add DeviceBase::APIGetAdapter 2022-08-18 18:02:00 +00:00
go.mod go.mod: Pin github.com/sergi/go-diff to v1.1.0 2022-09-21 14:12:33 +00:00
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tint_overrides_with_defaults.gni Revert "Add GN build option to build using generated files." 2022-11-02 17:07:25 +00:00

README.md

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.