b749d07ac9
Enable the Vulkan backend when building Dawn with the Chromium build system for Fuchsia. To make this work properly the following is required: - Modify VulkanInfo.cpp and BackendVk.cpp to correctly probe the Fuchsia swapchain layer and its layer extension, as well as enabling them when creating a new VkInstance. - Modify VulkanFunctions.cpp to load the Fuchsia swapchain related extension for this platform only. - Provide a small mock GLFW library for Fuchsia under src/utils/Glfw3Fuchsia.cpp, since the upstream project does not support this platform at all. Its purpose is only to allow the creation of the right VulkanBinding instance, which depends on the creation of a display surface for latter swapchain creation. - Add //third_party/fuchsia-sdk:vulkan_base and //third_party/fuchsia-sdk:vulkan_validation as data_deps of the libdawn_native_sources target in order to ensure that the Fuchsia package created by the build system will include the correct Vulkan libraries (loader and validation layers). This builds correctly, and both dawn_unittests and dawn_end2end_tests will run on a real Fuchsia device or inside the Fuchsia emulator, using either GPU virtualization or a software-based renderer. Note: dawn_unittests will also run inside QEMU, but not dawn_end2end_tests, since the latter requires proper GPU emulation which is not available in this environment. NOTE: All end2end tests pass using a device with an "Intel HD Graphics 615 (Kaby Lake GT2)" adapter. However: - For some reason, a single test takes up to 129 seconds to pass (BufferSetSubDataTests.ManySetSubData/Vulkan). - The test process crashes inside VkDestroyInstance(), apparently inside the Fuchsia-specific imagepipe layer (which implements swapchain support). This is likely a bug in the layer itself, and not Dawn. Also, may end2end tests will crash when run inside the Fuchsia emulator (which uses GPU virtualization to talk to the host GPU). The crashes happen inside libvulkan-goldfish.so, the emulator-specific Vulkan ICD on this sytem. Not a Dawn bug either. Bug=dawn:221 Change-Id: Id3598b673e8c6393f24db728b8da49fdde3cac76 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8963 Commit-Queue: David Turner <digit@google.com> Reviewed-by: Austin Eng <enga@chromium.org> |
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build_overrides | ||
docs | ||
examples | ||
generator | ||
infra/config | ||
scripts | ||
src | ||
third_party | ||
.clang-format | ||
.gitattributes | ||
.gitignore | ||
.gn | ||
AUTHORS | ||
BUILD.gn | ||
CONTRIBUTING.md | ||
DEPS | ||
LICENSE | ||
OWNERS | ||
PRESUBMIT.py | ||
README.chromium | ||
README.md | ||
codereview.settings | ||
dawn.json | ||
dawn_wire.json |
README.md
Dawn, a WebGPU implementation
Dawn (formerly NXT) is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. It exposes a C/C++ API that maps almost one-to-one to the WebGPU IDL and can be managed as part of a larger system such as a Web browser.
Dawn provides several WebGPU building blocks:
- WebGPU C/C++ headers that applications and other building blocks use.
- A "native" implementation of WebGPU using platforms' GPU APIs:
- D3D12 on Windows 10
- Metal on OSX (and eventually iOS)
- Vulkan on Windows, Linux (eventually ChromeOS and Android too)
- OpenGL as best effort where available
- A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
Directory structure
dawn.json
: description of the API used to drive code generators.examples
: examples showing how Dawn is used.generator
: code generator for files produces fromdawn.json
templates
: Jinja2 templates for the generator
scripts
: scripts to support things like continuous testing, build files, etc.src
:common
: helper code shared between core Dawn libraries and tests/samplesdawn_native
: native implementation of WebGPU, one subfolder per backenddawn_wire
: client-server implementation of WebGPUinclude
: public headers for Dawntests
: internal Dawn testsend2end
: WebGPU tests performing GPU operationsunittests
: unittests and by extension tests not using the GPUvalidation
: WebGPU validation tests not using the GPU (frontend tests)
utils
: helper code to use Dawn used by tests and samples
third_party
: directory where dependencies live as well as their buildfiles.
Building Dawn
Dawn uses the Chromium build system and dependency management so you need to install depot_tools and add it to the PATH.
On Linux you need to have the pkg-config
command:
# Install pkg-config on Ubuntu
sudo apt-get install pkg-config
Then get the source as follows:
# Clone the repo as "dawn"
git clone https://dawn.googlesource.com/dawn dawn && cd dawn
# Bootstrap the gclient configuration
cp scripts/standalone.gclient .gclient
# Fetch external dependencies and toolchains with gclient
gclient sync
Then generate build files using gn args out/Debug
or gn args out/Release
.
A text editor will appear asking build options, the most common option is is_debug=true/false
; otherwise gn args out/Release --list
shows all the possible options.
Then use ninja -C out/Release
to build dawn and for example ./out/Release/dawn_end2end_tests
to run the tests.
Contributing
Please read and follow CONTRIBUTING.md. Dawn doesn't have a formal coding style yet, except what's defined by our clang format style. Overall try to use the same style and convention as code around your change.
If you find issues with Dawn, please feel free to report them on the bug tracker. For other discussions, please post to Dawn's mailing list.
License
Please see LICENSE.
Disclaimer
This is not an officially supported Google product.