Ben Clayton bace05e499 Roll third_party/webgpu-cts/ ed11c6ba3..e204a3c37 (24 commits)
Update:
 - expectations.txt
 - ts_sources.txt
 - resource_files.txt
 - webtest .html files


ed11c6ba35..e204a3c377
 - e204a3 Add visibility,VERTEX_shader_stage_buffer_type test to createBindGroupLayout.spec.ts (#1767)
 - 2d7291 Change sourceOrigin in GPUImageCopyTexture from 3D to 2D (#1768)
 - fef5f1 Fix f16 and u32 testcases in webgpu:shader,validation,parse,literal:* (#1769)
 - 32bacf Add timestamp_query_set,device_mismatch test to beginRenderPass tests (#1761)
 - c48887 Add _mimeType for input videos in external_texture cases (#1759)
 - 8bd50a Use common `sparseF32Range` instead of defining it multiple different places (#1754)
 - 4e8df0 Add timestamp_query_set,device_mismatch test to beginComputePass tests (#1760)
 - 168bc9 Refactor *SubnormalNumber functions to not depends on *SubnormalScalar functions (#1755)
 - 581498 Implementing dot f32 tests (#1748)
 - 30e9e0 Add indirect_dispatch_buffer,usage validation test (#1756)
 - dd0150 Update compositingAlphaMode -> alphaMode (#1667)
 - 8a9afc Add a query_set_type test to beginComputePass tests (#1751)
 - 19aecd Track all the resources with trackForCleanup in copy and resource ini… (#1753)
 - 147d16 Add more texture usages to image_copy,texture_related:usage test (#1742)
 - 78ba78 Add beginComputePass validation test (#1744)
 - 2fe73f Implement `asinh` f32 tests (#1746)
 - 727a39 Implement `atanh` f32 tests (#1741)
 - e1795b Implement `acosh` f32 tests (#1737)
 - 583eaa Implementat `tanh` f32 tests (#1736)
 - b36ce1 Use containerss for alternate interval generators (#1740)
 - 242105 Update val:CopyExternalImageToTexture:OOB,source (#1739)
 - 40e52d upgrade typescript to 4.7.4 (#1713)
 - 2c9134 Implement GPURenderPassDescriptor.maxDrawCount test (#1693)
 - 05b229 Add 'VideoFrame' in 'SourceType' for external_texture cts (#1733)

Created with './tools/run cts roll'

Change-Id: Ib8bb7e412fd597ed7d56c493b40a227223f23765
Cq-Include-Trybots: luci.chromium.try:dawn-try-win10-x86-rel,linux-dawn-rel,mac-dawn-rel,win-dawn-rel
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/100040
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
2022-08-23 13:32:24 +00:00
2022-08-23 13:28:44 +00:00
2022-05-30 18:00:58 +00:00
2022-06-18 16:16:11 +00:00
2020-03-02 15:47:43 -05:00
2022-04-10 22:14:00 +00:00
2022-08-18 18:02:00 +00:00
2022-08-18 18:02:00 +00:00
2022-08-12 22:46:53 +00:00
2022-05-02 20:44:21 +00:00
2022-05-02 20:44:21 +00:00
2021-12-02 21:25:58 +00:00
2022-07-20 15:53:14 +00:00

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.

Description
CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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