Ben Clayton bd67ffe0f0 Roll third_party/webgpu-cts/ fee6d96eb..5a30cb44c (7 commits)
Update expectations and ts_sources

fee6d96eb3..5a30cb44c5
 - 5a30cb [wgsl] use subcases in texture tests (#1514)
 - edd275 Add api,validation,resource_usages,buffer,in_pass_misc:* - Part II (#1511)
 - 484ae3 Update @stage attributes. (#1512)
 - 6ff559 Remove references to depth24unorm-stencil8 (#1513)
 - 9474c0 Implement new F32Interval class for floating point tests (#1500)
 - 3ebdea Add api,validation,resource_usages,buffer,in_pass_misc:* - Part I (#1509)
 - f19f0c Specify RENDER_ATTACHMENT usage when creating multisampled texture (#1507)

Created with './tools/run cts roll'

Change-Id: Icc2d66e8367ef58a35817afdce6ec87d6373c79c
Cq-Include-Trybots: luci.chromium.try:dawn-try-win10-x86-rel,linux-dawn-rel,mac-dawn-rel,win-dawn-rel
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/93143
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-06-09 14:07:34 +00:00
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2020-03-02 15:47:43 -05:00
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Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL).

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.

Description
CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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