mirror of
https://github.com/encounter/dawn-cmake.git
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Update:
- expectations.txt
- ts_sources.txt
- resource_files.txt
- webtest .html files
7334f06d2b..6c0f3bab40
- 6c0f3b Update the descriptions of the tests of in_pass_encoder.spec.ts (#1598)
- 7c96bd Fix an arithmitic error in memcpy
- 6121d9 Address feedback from Austin
- 145914 Optimized several expensive methods texture tests
- dd6ecd Adjust skip criteria based on suggestion from Austin
- a5c733 Guard against writeTimestamp() calls without the proper feature
- 85f975 Describe each test of the validation tests in render|compute pass encoder (#1573)
- 0bf125 Convert `min` tests to use interval framework (#1596)
- 88a46e Convert multiplication tests to use interval framework (#1591)
- 2379b9 Convert division tests to use interval framework (#1590)
- 7cdef8 Convert `max` tests to use interval framework (#1595)
Created with './tools/run cts roll'
Change-Id: Ife3d6b89275ad66887d037aa4c66b385b2e1acbc
Cq-Include-Trybots: luci.chromium.try:dawn-try-win10-x86-rel,linux-dawn-rel,mac-dawn-rel,win-dawn-rel
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/95480
Auto-Submit: Dan Sinclair <dsinclair@chromium.org>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Ryan Harrison <rharrison@chromium.org>
Dawn, a WebGPU implementation
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard.
More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL.
Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
- WebGPU C/C++ headers that applications and other building blocks use.
- The
webgpu.h
version that Dawn implements. - A C++ wrapper for the
webgpu.h
.
- The
- A "native" implementation of WebGPU using platforms' GPU APIs:
- D3D12 on Windows 10
- Metal on macOS and iOS
- Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
- OpenGL as best effort where available
- A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
- Tint is a compiler for the WebGPU Shader Language (WGSL).
Helpful links:
- Dawn bug tracker if you find issues with Dawn.
- Tint bug tracker if you find issues with Tint.
- Dawn's mailing list for other discussions related to Dawn.
- Dawn's source code
- Dawn's Matrix chatroom for live discussion around contributing or using Dawn.
- WebGPU's Matrix chatroom
- Tint mirror for standalone usage.
Documentation table of content
Developer documentation:
- Dawn overview
- Building
- Contributing
- Code of Conduct
- Testing Dawn
- Debugging Dawn
- Dawn's infrastructure
- Dawn errors
- Tint experimental extensions
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
Status
(TODO)
License
Apache 2.0 Public License, please see LICENSE.
Disclaimer
This is not an officially supported Google product.
Description
CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
Languages
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59.9%
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18.2%
GLSL
17.3%
Go
2.1%
Objective-C++
0.8%
Other
1.6%