Dan Sinclair c1f9e47a9b Roll third_party/webgpu-cts/ 7334f06d2..6c0f3bab4 (11 commits)
Update:
 - expectations.txt
 - ts_sources.txt
 - resource_files.txt
 - webtest .html files


7334f06d2b..6c0f3bab40
 - 6c0f3b Update the descriptions of the tests of in_pass_encoder.spec.ts (#1598)
 - 7c96bd Fix an arithmitic error in memcpy
 - 6121d9 Address feedback from Austin
 - 145914 Optimized several expensive methods texture tests
 - dd6ecd Adjust skip criteria based on suggestion from Austin
 - a5c733 Guard against writeTimestamp() calls without the proper feature
 - 85f975 Describe each test of the validation tests in render|compute pass encoder (#1573)
 - 0bf125 Convert `min` tests to use interval framework (#1596)
 - 88a46e Convert multiplication tests to use interval framework (#1591)
 - 2379b9 Convert division tests to use interval framework (#1590)
 - 7cdef8 Convert `max` tests to use interval framework (#1595)

Created with './tools/run cts roll'

Change-Id: Ife3d6b89275ad66887d037aa4c66b385b2e1acbc
Cq-Include-Trybots: luci.chromium.try:dawn-try-win10-x86-rel,linux-dawn-rel,mac-dawn-rel,win-dawn-rel
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/95480
Auto-Submit: Dan Sinclair <dsinclair@chromium.org>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Ryan Harrison <rharrison@chromium.org>
2022-07-05 21:20:42 +00:00
2022-05-30 18:00:58 +00:00
2022-05-19 13:07:49 +00:00
2022-06-18 16:16:11 +00:00
2020-03-02 15:47:43 -05:00
2022-04-10 22:14:00 +00:00
2022-04-11 22:27:34 +00:00
2022-05-02 20:44:21 +00:00
2022-05-02 20:44:21 +00:00
2021-12-02 21:25:58 +00:00

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL).

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.

Description
CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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